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Swamp dragon

From UO:PvE Wiki

Swamp dragon is a animal. About D17–22.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationAnimal
DifficultyAbout D17–22
AIAI_Melee
TamingSource marks tameable
Minimum taming skill93.9
Control slots1

Attributes and damage#

AttributeValue or rangeInterpretation
Str201–300Source range
Dex66–85Source range
Int61–100Source range
Hits121–180Source range
Damage3–4Source range

Resistances#

AttributeValue or rangeInterpretation
Physical35–40Source range
Fire20–30Source range
Cold20–40Source range
Poison20–30Source range
Energy30–40Source range

Damage types#

AttributeValue or rangeInterpretation
Physical75Source range
Poison25Source range

Skills#

AttributeValue or rangeInterpretation
Anatomy45.1–55Source range
Magic Resist45.1–55Source range
Tactics45.1–55Source range
Wrestling45.1–55Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill93.9
Control Slots1
Auto Dispel!Controlled
Meat19
Hides20
Scales5
Scale TypeScaleType.Green
Favorite FoodFoodType.Meat
Fame2000
Karma-2000
Can Anger On Tametrue
BodybodyID
Base Sound ID0x16A
Reacquire On Movementtrue
Barding Max HP_bardingExceptional ? 2500 : 1000

Matching slayers#

  • Reptile Slayer (Super slayer)
  • Dragon Slayer (Lesser slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 39 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:321
    Super slayer membership
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:364
    Lesser slayer membership
  8. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:16
  9. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:17
  10. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:18
  11. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:20
  12. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:22
  13. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:24
  14. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:25
  15. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:27
  16. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:28
  17. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:29
  18. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:30
  19. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:31
  20. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:33
  21. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:34
  22. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:35
  23. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:36
  24. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:43
  25. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:45
  26. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:44
  27. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:104
  28. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:106
  29. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:107
  30. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:108
  31. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:109
  32. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:105
  33. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:38
  34. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:39
  35. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:110
  36. Projects/UOContent/Mobiles/Animals/Mounts/BaseMount.cs:24
  37. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:14
  38. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:103
  39. Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs:99

Category: Monsters and NPCs