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Water elemental

From UO:PvE Wiki

Water elemental is a summon or familiar. Calculated per creature.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationSummon or familiar
DifficultyCalculated per creature
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slots3

Attributes and damage#

AttributeValue or rangeInterpretation
Str126–200Conditional source range
Dex66–85Conditional source range
Int100–125Conditional source range
Hits76–165Conditional source range
Damage7–16Conditional source range

Resistances#

AttributeValue or rangeInterpretation
Physical35–60Conditional source range
Fire10–30Conditional source range
Cold10–80Conditional source range
Poison45–70Conditional source range
Energy5–50Conditional source range

Damage types#

AttributeValue or rangeInterpretation
Physical0–100Conditional source range
Cold100Conditional source range

Skills#

AttributeValue or rangeInterpretation
Meditation90Conditional source range
Eval Int60.1–80Conditional source range
Magery60.1–80Conditional source range
Magic Resist75–115Conditional source range
Tactics50.1–100Conditional source range
Wrestling50.1–85Conditional source range

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Taming, resources and other properties#

PropertyValue
Control Slots3
Delete Corpse On DeathSummoned
Virtual Armor40
Bleed Immunetrue
Body16
Base Sound ID278

Conditional stat definitions#

AttributeSource ruleCondition
StrSetStr(200)if (Core.AOS)
StrSetStr(126, 155)else
DexSetDex(70)if (Core.AOS)
DexSetDex(66, 85)else
IntSetInt(100)if (Core.AOS)
IntSetInt(101, 125)else
HitsSetHits(165)if (Core.AOS)
HitsSetHits(76, 93)else
DamageSetDamage(12, 16)if (Core.AOS)
DamageSetDamage(7, 9)else
Damage Type.PhysicalSetDamageType(ResistanceType.Physical, 0)if (Core.AOS)
Damage Type.PhysicalSetDamageType(ResistanceType.Physical, 100)else
Damage Type.ColdSetDamageType(ResistanceType.Cold, 100)if (Core.AOS)
Resistance.PhysicalSetResistance(ResistanceType.Physical, 50, 60)if (Core.AOS)
Resistance.PhysicalSetResistance(ResistanceType.Physical, 35, 45)else
Resistance.FireSetResistance(ResistanceType.Fire, 20, 30)if (Core.AOS)
Resistance.FireSetResistance(ResistanceType.Fire, 10, 25)else
Resistance.ColdSetResistance(ResistanceType.Cold, 70, 80)if (Core.AOS)
Resistance.ColdSetResistance(ResistanceType.Cold, 10, 25)else
Resistance.PoisonSetResistance(ResistanceType.Poison, 45, 55)if (Core.AOS)
Resistance.PoisonSetResistance(ResistanceType.Poison, 60, 70)else
Resistance.EnergySetResistance(ResistanceType.Energy, 40, 50)if (Core.AOS)
Resistance.EnergySetResistance(ResistanceType.Energy, 5, 10)else
Skill.MeditationSetSkill(SkillName.Meditation, 90.0)if (Core.AOS)
Skill.Eval IntSetSkill(SkillName.EvalInt, 80.0)if (Core.AOS)
Skill.Eval IntSetSkill(SkillName.EvalInt, 60.1, 75.0)else
Skill.MagerySetSkill(SkillName.Magery, 80.0)if (Core.AOS)
Skill.MagerySetSkill(SkillName.Magery, 60.1, 75.0)else
Skill.Magic ResistSetSkill(SkillName.MagicResist, 75.0)if (Core.AOS)
Skill.Magic ResistSetSkill(SkillName.MagicResist, 100.1, 115.0)else
Skill.TacticsSetSkill(SkillName.Tactics, 100.0)if (Core.AOS)
Skill.TacticsSetSkill(SkillName.Tactics, 50.1, 70.0)else
Skill.WrestlingSetSkill(SkillName.Wrestling, 85.0)if (Core.AOS)
Skill.WrestlingSetSkill(SkillName.Wrestling, 50.1, 70.0)else

Matching slayers#

  • Elemental Slayer (Super slayer)
  • Water Elemental Slayer (Lesser slayer)

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 48 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:117
    Super slayer membership
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:166
    Lesser slayer membership
  8. Projects/UOContent/Spells/Eighth/WaterElemental.cs:52
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  9. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:16
  10. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:42
  11. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:17
  12. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:43
  13. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:18
  14. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:44
  15. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:20
  16. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:46
  17. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:22
  18. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:48
  19. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:24
  20. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:50
  21. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:25
  22. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:27
  23. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:52
  24. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:28
  25. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:53
  26. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:29
  27. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:54
  28. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:30
  29. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:55
  30. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:31
  31. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:56
  32. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:33
  33. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:34
  34. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:58
  35. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:35
  36. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:59
  37. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:36
  38. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:60
  39. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:37
  40. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:61
  41. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:38
  42. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:62
  43. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:66
  44. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:70
  45. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:65
  46. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:75
  47. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:11
  48. Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs:12

Category: Monsters and NPCs