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Earth elemental

From UO:PvE Wiki

Earth elemental is a summon or familiar. Calculated per creature.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationSummon or familiar
DifficultyCalculated per creature
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slots2

Attributes and damage#

AttributeValue or rangeInterpretation
Str126–200Conditional source range
Dex66–85Conditional source range
Int70–92Conditional source range
Hits76–180Conditional source range
Damage9–21Conditional source range

Resistances#

AttributeValue or rangeInterpretation
Physical30–75Conditional source range
Fire10–50Conditional source range
Cold10–50Conditional source range
Poison15–50Conditional source range
Energy15–50Conditional source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Conditional source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist50.1–95Conditional source range
Tactics60.1–100Conditional source range
Wrestling60.1–100Conditional source range

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Taming, resources and other properties#

PropertyValue
Control Slots2
Delete Corpse On DeathSummoned
Virtual Armor34
Bleed Immunetrue
Body14
Base Sound ID268

Conditional stat definitions#

AttributeSource ruleCondition
StrSetStr(200)if (Core.AOS)
StrSetStr(126, 155)else
DexSetDex(70)if (Core.AOS)
DexSetDex(66, 85)else
IntSetInt(70)if (Core.AOS)
IntSetInt(71, 92)else
HitsSetHits(180)if (Core.AOS)
HitsSetHits(76, 93)else
DamageSetDamage(14, 21)if (Core.AOS)
DamageSetDamage(9, 16)else
Damage Type.PhysicalSetDamageType(ResistanceType.Physical, 100)if (Core.AOS)
Damage Type.PhysicalSetDamageType(ResistanceType.Physical, 100)else
Resistance.PhysicalSetResistance(ResistanceType.Physical, 65, 75)if (Core.AOS)
Resistance.PhysicalSetResistance(ResistanceType.Physical, 30, 35)else
Resistance.FireSetResistance(ResistanceType.Fire, 40, 50)if (Core.AOS)
Resistance.FireSetResistance(ResistanceType.Fire, 10, 20)else
Resistance.ColdSetResistance(ResistanceType.Cold, 40, 50)if (Core.AOS)
Resistance.ColdSetResistance(ResistanceType.Cold, 10, 20)else
Resistance.PoisonSetResistance(ResistanceType.Poison, 40, 50)if (Core.AOS)
Resistance.PoisonSetResistance(ResistanceType.Poison, 15, 25)else
Resistance.EnergySetResistance(ResistanceType.Energy, 40, 50)if (Core.AOS)
Resistance.EnergySetResistance(ResistanceType.Energy, 15, 25)else
Skill.Magic ResistSetSkill(SkillName.MagicResist, 65.0)if (Core.AOS)
Skill.Magic ResistSetSkill(SkillName.MagicResist, 50.1, 95.0)else
Skill.TacticsSetSkill(SkillName.Tactics, 100.0)if (Core.AOS)
Skill.TacticsSetSkill(SkillName.Tactics, 60.1, 100.0)else
Skill.WrestlingSetSkill(SkillName.Wrestling, 90.0)if (Core.AOS)
Skill.WrestlingSetSkill(SkillName.Wrestling, 60.1, 100.0)else

Matching slayers#

  • Elemental Slayer (Super slayer)
  • Earth Elemental Slayer (Lesser slayer)

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 43 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:117
    Super slayer membership
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:149
    Lesser slayer membership
  8. Projects/UOContent/Spells/Eighth/EarthElemental.cs:52
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  9. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:55
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  10. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:16
  11. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:38
  12. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:17
  13. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:39
  14. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:18
  15. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:40
  16. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:20
  17. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:42
  18. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:22
  19. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:44
  20. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:24
  21. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:46
  22. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:26
  23. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:48
  24. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:27
  25. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:49
  26. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:28
  27. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:50
  28. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:29
  29. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:51
  30. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:30
  31. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:52
  32. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:32
  33. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:54
  34. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:33
  35. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:55
  36. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:34
  37. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:56
  38. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:60
  39. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:63
  40. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:59
  41. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:68
  42. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:11
  43. Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs:12

Category: Monsters and NPCs