Summoned Daemon
From UO:PvE Wiki
Summoned Daemon is a summon or familiar. Calculated per creature.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Summon or familiar |
| Difficulty | Calculated per creature |
| AI | AI_Mage |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Core.SE ? 4 : 5 |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 200–505 | Conditional source range |
| Dex | 76–110 | Conditional source range |
| Int | 150–325 | Conditional source range |
| Damage | 7–21 | Conditional source range |
| Hits | 286–303 | Conditional source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 45–60 | Conditional source range |
| Fire | 50–60 | Conditional source range |
| Cold | 20–40 | Conditional source range |
| Poison | 20–80 | Conditional source range |
| Energy | 30–50 | Conditional source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 0–100 | Conditional source range |
| Poison | 100 | Conditional source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Eval Int | 70.1–100 | Conditional source range |
| Meditation | 90.1–100 | Conditional source range |
| Magery | 70.1–100 | Conditional source range |
| Magic Resist | 85.1–100 | Conditional source range |
| Tactics | 70.1–100 | Conditional source range |
| Wrestling | 60.1–99 | Conditional source range |
Loot eligibility#
No ordinary treasure theme requested
The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Taming, resources and other properties#
| Property | Value |
|---|---|
| Control Slots | Core.SE ? 4 : 5 |
| Poison Immune | Poison.Regular |
| Delete Corpse On Death | Summoned |
| Virtual Armor | 58 |
| Body | Core.AOS ? 10 : 9 |
| Base Sound ID | 357 |
Conditional stat definitions#
| Attribute | Source rule | Condition |
|---|---|---|
| Str | SetStr(200) | if (Core.AOS) |
| Str | SetStr(476, 505) | else |
| Dex | SetDex(110) | if (Core.AOS) |
| Dex | SetDex(76, 95) | else |
| Int | SetInt(150) | if (Core.AOS) |
| Int | SetInt(301, 325) | else |
| Damage | SetDamage(14, 21) | if (Core.AOS) |
| Damage | SetDamage(7, 14) | else |
| Damage Type.Physical | SetDamageType(ResistanceType.Physical, 0) | if (Core.AOS) |
| Damage Type.Physical | SetDamageType(ResistanceType.Physical, 100) | else |
| Damage Type.Poison | SetDamageType(ResistanceType.Poison, 100) | if (Core.AOS) |
| Resistance.Physical | SetResistance(ResistanceType.Physical, 45, 55) | if (Core.AOS) |
| Resistance.Physical | SetResistance(ResistanceType.Physical, 45, 60) | else |
| Resistance.Fire | SetResistance(ResistanceType.Fire, 50, 60) | if (Core.AOS) |
| Resistance.Fire | SetResistance(ResistanceType.Fire, 50, 60) | else |
| Resistance.Cold | SetResistance(ResistanceType.Cold, 20, 30) | if (Core.AOS) |
| Resistance.Cold | SetResistance(ResistanceType.Cold, 30, 40) | else |
| Resistance.Poison | SetResistance(ResistanceType.Poison, 70, 80) | if (Core.AOS) |
| Resistance.Poison | SetResistance(ResistanceType.Poison, 20, 30) | else |
| Resistance.Energy | SetResistance(ResistanceType.Energy, 40, 50) | if (Core.AOS) |
| Resistance.Energy | SetResistance(ResistanceType.Energy, 30, 40) | else |
| Skill.Eval Int | SetSkill(SkillName.EvalInt, 90.1, 100.0) | if (Core.AOS) |
| Skill.Eval Int | SetSkill(SkillName.EvalInt, 70.1, 80.0) | else |
| Skill.Meditation | SetSkill(SkillName.Meditation, 90.1, 100.0) | if (Core.AOS) |
| Skill.Magery | SetSkill(SkillName.Magery, 90.1, 100.0) | if (Core.AOS) |
| Skill.Magery | SetSkill(SkillName.Magery, 70.1, 80.0) | else |
| Skill.Magic Resist | SetSkill(SkillName.MagicResist, 90.1, 100.0) | if (Core.AOS) |
| Skill.Magic Resist | SetSkill(SkillName.MagicResist, 85.1, 95.0) | else |
| Skill.Tactics | SetSkill(SkillName.Tactics, 100.0) | if (Core.AOS) |
| Skill.Tactics | SetSkill(SkillName.Tactics, 70.1, 80.0) | else |
| Skill.Wrestling | SetSkill(SkillName.Wrestling, 98.1, 99.0) | if (Core.AOS) |
| Skill.Wrestling | SetSkill(SkillName.Wrestling, 60.1, 80.0) | else |
| Hits | SetHits(286, 303) | else |
Matching slayers#
- Demon Slayer (Super slayer)
Adventure reward families#
- Demons
Summoning references#
This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 46 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:5
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Items/Weapons/SlayerGroup.cs:174
Super slayer membershipProjects/UOContent/Spells/Eighth/SummonDaemon.cs:54
Referenced by a summon-related spell; this does not mean every instance is summoned.Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:17Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:41Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:18Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:42Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:19Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:43Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:21Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:47Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:23Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:49Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:24Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:26Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:51Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:27Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:52Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:28Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:53Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:29Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:54Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:30Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:55Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:32Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:57Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:33Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:34Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:58Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:35Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:59Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:36Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:60Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:37Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:61Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:45Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:66Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:75Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:69Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:64Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:12Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:13
Category: Monsters and NPCs