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Summoned Daemon

From UO:PvE Wiki

Summoned Daemon is a summon or familiar. Calculated per creature.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationSummon or familiar
DifficultyCalculated per creature
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsCore.SE ? 4 : 5

Attributes and damage#

AttributeValue or rangeInterpretation
Str200–505Conditional source range
Dex76–110Conditional source range
Int150–325Conditional source range
Damage7–21Conditional source range
Hits286–303Conditional source range

Resistances#

AttributeValue or rangeInterpretation
Physical45–60Conditional source range
Fire50–60Conditional source range
Cold20–40Conditional source range
Poison20–80Conditional source range
Energy30–50Conditional source range

Damage types#

AttributeValue or rangeInterpretation
Physical0–100Conditional source range
Poison100Conditional source range

Skills#

AttributeValue or rangeInterpretation
Eval Int70.1–100Conditional source range
Meditation90.1–100Conditional source range
Magery70.1–100Conditional source range
Magic Resist85.1–100Conditional source range
Tactics70.1–100Conditional source range
Wrestling60.1–99Conditional source range

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Taming, resources and other properties#

PropertyValue
Control SlotsCore.SE ? 4 : 5
Poison ImmunePoison.Regular
Delete Corpse On DeathSummoned
Virtual Armor58
BodyCore.AOS ? 10 : 9
Base Sound ID357

Conditional stat definitions#

AttributeSource ruleCondition
StrSetStr(200)if (Core.AOS)
StrSetStr(476, 505)else
DexSetDex(110)if (Core.AOS)
DexSetDex(76, 95)else
IntSetInt(150)if (Core.AOS)
IntSetInt(301, 325)else
DamageSetDamage(14, 21)if (Core.AOS)
DamageSetDamage(7, 14)else
Damage Type.PhysicalSetDamageType(ResistanceType.Physical, 0)if (Core.AOS)
Damage Type.PhysicalSetDamageType(ResistanceType.Physical, 100)else
Damage Type.PoisonSetDamageType(ResistanceType.Poison, 100)if (Core.AOS)
Resistance.PhysicalSetResistance(ResistanceType.Physical, 45, 55)if (Core.AOS)
Resistance.PhysicalSetResistance(ResistanceType.Physical, 45, 60)else
Resistance.FireSetResistance(ResistanceType.Fire, 50, 60)if (Core.AOS)
Resistance.FireSetResistance(ResistanceType.Fire, 50, 60)else
Resistance.ColdSetResistance(ResistanceType.Cold, 20, 30)if (Core.AOS)
Resistance.ColdSetResistance(ResistanceType.Cold, 30, 40)else
Resistance.PoisonSetResistance(ResistanceType.Poison, 70, 80)if (Core.AOS)
Resistance.PoisonSetResistance(ResistanceType.Poison, 20, 30)else
Resistance.EnergySetResistance(ResistanceType.Energy, 40, 50)if (Core.AOS)
Resistance.EnergySetResistance(ResistanceType.Energy, 30, 40)else
Skill.Eval IntSetSkill(SkillName.EvalInt, 90.1, 100.0)if (Core.AOS)
Skill.Eval IntSetSkill(SkillName.EvalInt, 70.1, 80.0)else
Skill.MeditationSetSkill(SkillName.Meditation, 90.1, 100.0)if (Core.AOS)
Skill.MagerySetSkill(SkillName.Magery, 90.1, 100.0)if (Core.AOS)
Skill.MagerySetSkill(SkillName.Magery, 70.1, 80.0)else
Skill.Magic ResistSetSkill(SkillName.MagicResist, 90.1, 100.0)if (Core.AOS)
Skill.Magic ResistSetSkill(SkillName.MagicResist, 85.1, 95.0)else
Skill.TacticsSetSkill(SkillName.Tactics, 100.0)if (Core.AOS)
Skill.TacticsSetSkill(SkillName.Tactics, 70.1, 80.0)else
Skill.WrestlingSetSkill(SkillName.Wrestling, 98.1, 99.0)if (Core.AOS)
Skill.WrestlingSetSkill(SkillName.Wrestling, 60.1, 80.0)else
HitsSetHits(286, 303)else

Matching slayers#

  • Demon Slayer (Super slayer)

Adventure reward families#

  • Demons

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 46 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:174
    Super slayer membership
  7. Projects/UOContent/Spells/Eighth/SummonDaemon.cs:54
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  8. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:17
  9. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:41
  10. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:18
  11. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:42
  12. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:19
  13. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:43
  14. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:21
  15. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:47
  16. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:23
  17. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:49
  18. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:24
  19. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:26
  20. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:51
  21. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:27
  22. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:52
  23. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:28
  24. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:53
  25. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:29
  26. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:54
  27. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:30
  28. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:55
  29. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:32
  30. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:57
  31. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:33
  32. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:34
  33. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:58
  34. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:35
  35. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:59
  36. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:36
  37. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:60
  38. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:37
  39. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:61
  40. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:45
  41. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:66
  42. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:75
  43. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:69
  44. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:64
  45. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:12
  46. Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs:13

Category: Monsters and NPCs