Stone slith
From UO:PvE Wiki
Stone slith is a monster or encounter npc. About D29–32.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Monster or encounter NPC |
| Difficulty | About D29–32 |
| AI | AI_Melee |
| Taming | Source marks tameable |
| Minimum taming skill | 65.1 |
| Control slots | 2 |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 250–300 | Source range |
| Dex | 76–90 | Source range |
| Int | 34–69 | Source range |
| Hits | 154–166 | Source range |
| Stam | 76–90 | Source range |
| Mana | 34–69 | Source range |
| Damage | 6–24 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 50–55 | Source range |
| Fire | 20–30 | Source range |
| Cold | 10–20 | Source range |
| Poison | 30–40 | Source range |
| Energy | 30–40 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 100 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Magic Resist | 86.8–95.1 | Source range |
| Tactics | 82.6–88.6 | Source range |
| Wrestling | 75.8–87.4 | Source range |
| Anatomy | 0–2.9 | Source range |
Difficulty notes#
- Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.
Loot eligibility#
Ordinary treasure is conditional on encounter eligibility
One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Difficulty-based loot budget#
For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.
| Difficulty | Gold budget | Guaranteed equipment | Extra item chance | Properties | Intensity |
|---|---|---|---|---|---|
| D21–40 | 35–90 | 0 | 35% | 1–2 | 15–35 |
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
| Loot request | Interpretation | Condition |
|---|---|---|
| 2 × Average loot theme | Requests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout. | No condition in extracted rule |
Scripted drops and item transfers#
These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.
| Operation | Method | Interpretation and conditions |
|---|---|---|
| c.DropItem(new StoneSlithClaw()) | OnDeath | Places a scripted item into a container: Stone Slith Claw. Read the source conditions and method context. if (!Controlled && Utility.RandomDouble() <= 0.005) |
Abilities and special attacks#
| Ability definition | Rule | Defined by |
|---|---|---|
| Get Monster Abilities | override MonsterAbility[] GetMonsterAbilities() => _abilities; | StoneSlith |
| Ability list | [MonsterAbilities.GraspingClaw, MonsterAbilities.TailSwipe] | StoneSlith |
| Get Weapon Ability | override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack; | StoneSlith |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Tamable | true |
| Min Tame Skill | 65.1 |
| Control Slots | 2 |
| Meat | 1 |
| Hides | 12 |
| Hide Type | HideType.Spined |
| Body | 734 |
Matching slayers#
- Reptile Slayer (Super slayer)
Notes#
- Source type availability does not establish a live spawn, location or current world count.
- Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.
Source notes
Show 35 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:6
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Items/Weapons/SlayerGroup.cs:321
Super slayer membershipProjects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:16Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:17Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:18Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:20Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:21Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:22Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:24Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:26Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:28Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:29Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:30Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:31Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:32Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:34Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:35Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:36Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:37Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:60Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:69Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:56Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:9Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:54Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:39Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:40Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:41Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:50Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:51Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:52Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:14
Category: Monsters and NPCs