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Stone slith

From UO:PvE Wiki

Stone slith is a monster or encounter npc. About D29–32.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D29–32
AIAI_Melee
TamingSource marks tameable
Minimum taming skill65.1
Control slots2

Attributes and damage#

AttributeValue or rangeInterpretation
Str250–300Source range
Dex76–90Source range
Int34–69Source range
Hits154–166Source range
Stam76–90Source range
Mana34–69Source range
Damage6–24Source range

Resistances#

AttributeValue or rangeInterpretation
Physical50–55Source range
Fire20–30Source range
Cold10–20Source range
Poison30–40Source range
Energy30–40Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist86.8–95.1Source range
Tactics82.6–88.6Source range
Wrestling75.8–87.4Source range
Anatomy0–2.9Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Average loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
c.DropItem(new StoneSlithClaw())OnDeathPlaces a scripted item into a container: Stone Slith Claw. Read the source conditions and method context. if (!Controlled && Utility.RandomDouble() <= 0.005)

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;StoneSlith
Ability list[MonsterAbilities.GraspingClaw, MonsterAbilities.TailSwipe]StoneSlith
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;StoneSlith

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill65.1
Control Slots2
Meat1
Hides12
Hide TypeHideType.Spined
Body734

Matching slayers#

  • Reptile Slayer (Super slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 35 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:321
    Super slayer membership
  7. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:16
  8. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:17
  9. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:18
  10. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:20
  11. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:21
  12. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:22
  13. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:24
  14. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:26
  15. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:28
  16. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:29
  17. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:30
  18. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:31
  19. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:32
  20. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:34
  21. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:35
  22. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:36
  23. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:37
  24. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:60
  25. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:69
  26. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:56
  27. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:9
  28. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:54
  29. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:39
  30. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:40
  31. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:41
  32. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:50
  33. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:51
  34. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:52
  35. Projects/UOContent/Mobiles/Monsters/Reptile/StoneSlith.cs:14

Category: Monsters and NPCs