Spectral armour
From UO:PvE Wiki
Spectral armour is a monster or encounter npc. About D24–27.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Monster or encounter NPC |
| Difficulty | About D24–27 |
| AI | AI_Melee |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 101–110 | Source range |
| Dex | 101–110 | Source range |
| Int | 101–110 | Source range |
| Hits | 178–201 | Source range |
| Stam | 191–200 | Source range |
| Damage | 10–22 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 35–45 | Source range |
| Fire | 20–30 | Source range |
| Cold | 30–40 | Source range |
| Poison | 20–30 | Source range |
| Energy | 20–30 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 75 | Source range |
| Cold | 25 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Wrestling | 75.1–100 | Source range |
| Tactics | 90.1–100 | Source range |
| Magic Resist | 90.1–100 | Source range |
Difficulty notes#
- Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.
Loot eligibility#
No ordinary treasure theme requested
The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Scripted drops and item transfers#
These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.
| Operation | Method | Interpretation and conditions |
|---|---|---|
| DifficultyLoot.DropGold(this) | OnBeforeDeath | Runs a scripted loot or inventory action under the listed conditions. |
Starting inventory#
| Inventory rule | Condition |
|---|---|
| AddItem(new Buckler { Movable = false, Hue = 0x835 }) | Unconditional |
| AddItem(new ChainCoif { Hue = 0x835 }) | Unconditional |
| AddItem(new PlateGloves { Hue = 0x835 }) | Unconditional |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Poison Immune | Poison.Regular |
| Delete Corpse On Death | true |
| Fame | 7000 |
| Karma | -7000 |
| Virtual Armor | 40 |
| Body | 637 |
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 31 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:6
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:19Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:20Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:21Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:23Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:24Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:26Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:28Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:29Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:31Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:32Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:33Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:34Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:35Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:37Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:38Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:39Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:63Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:15Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:16Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:17Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:50Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:46Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:42Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:43Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:41Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:12
Category: Monsters and NPCs