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Spectral armour

From UO:PvE Wiki

Spectral armour is a monster or encounter npc. About D24–27.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D24–27
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str101–110Source range
Dex101–110Source range
Int101–110Source range
Hits178–201Source range
Stam191–200Source range
Damage10–22Source range

Resistances#

AttributeValue or rangeInterpretation
Physical35–45Source range
Fire20–30Source range
Cold30–40Source range
Poison20–30Source range
Energy20–30Source range

Damage types#

AttributeValue or rangeInterpretation
Physical75Source range
Cold25Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling75.1–100Source range
Tactics90.1–100Source range
Magic Resist90.1–100Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
DifficultyLoot.DropGold(this)OnBeforeDeathRuns a scripted loot or inventory action under the listed conditions.

Starting inventory#

Inventory ruleCondition
AddItem(new Buckler { Movable = false, Hue = 0x835 })Unconditional
AddItem(new ChainCoif { Hue = 0x835 })Unconditional
AddItem(new PlateGloves { Hue = 0x835 })Unconditional

Taming, resources and other properties#

PropertyValue
Poison ImmunePoison.Regular
Delete Corpse On Deathtrue
Fame7000
Karma-7000
Virtual Armor40
Body637

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 31 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:19
  7. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:20
  8. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:21
  9. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:23
  10. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:24
  11. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:26
  12. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:28
  13. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:29
  14. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:31
  15. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:32
  16. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:33
  17. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:34
  18. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:35
  19. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:37
  20. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:38
  21. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:39
  22. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:63
  23. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:15
  24. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:16
  25. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:17
  26. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:50
  27. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:46
  28. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:42
  29. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:43
  30. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:41
  31. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs:12

Category: Monsters and NPCs