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Skeletal dragon

From UO:PvE Wiki

Skeletal dragon is a monster or encounter npc. About D63–73.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D63–73
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str898–1030Source range
Dex68–200Source range
Int488–620Source range
Hits558–599Source range
Damage29–35Source range

Resistances#

AttributeValue or rangeInterpretation
Physical75–80Source range
Fire40–60Source range
Cold40–60Source range
Poison70–80Source range
Energy40–60Source range

Damage types#

AttributeValue or rangeInterpretation
Physical75Source range
Fire25Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int80.1–100Source range
Magery80.1–100Source range
Magic Resist100.3–130Source range
Tactics97.6–100Source range
Wrestling97.6–100Source range
Necromancy120.1–130Source range
Spirit Speak120.1–130Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D61–80250–550135%3–445–75

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
4 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
5 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;SkeletalDragon
Ability list{ MonsterAbilities.ColdBreath }SkeletalDragon

Taming, resources and other properties#

PropertyValue
Auto Dispeltrue
Poison ImmunePoison.Lethal
Meat19
Hides20
Hide TypeHideType.Barbed
Fame22500
Karma-22500
Virtual Armor80
Bleed Immunetrue
Body104
Base Sound ID0x488
Reacquire On Movementtrue

Matching slayers#

  • Reptile Slayer (Super slayer)
  • Dragon Slayer (Lesser slayer)

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 44 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:321
    Super slayer membership
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:364
    Lesser slayer membership
  8. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:72
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  9. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:76
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  10. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:14
  11. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:15
  12. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:16
  13. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:18
  14. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:20
  15. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:22
  16. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:23
  17. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:25
  18. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:26
  19. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:27
  20. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:28
  21. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:29
  22. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:31
  23. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:32
  24. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:33
  25. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:34
  26. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:35
  27. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:36
  28. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:37
  29. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:65
  30. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:66
  31. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:61
  32. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:60
  33. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:53
  34. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:54
  35. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:56
  36. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:57
  37. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:58
  38. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:39
  39. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:40
  40. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:42
  41. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:55
  42. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:11
  43. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:12
  44. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs:48

Category: Monsters and NPCs