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Silver steed

From UO:PvE Wiki

Silver steed is a animal. Calculated per creature.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationAnimal
DifficultyCalculated per creature
AIAI_Animal
TamingSource marks tameable
Minimum taming skill103.1
Control slots1

Attributes and damage#

AttributeValue or rangeInterpretation
StrInitStats(Utility.Random(50, 30), Utility.Random(50, 30), 10)Dynamic source rule
DexInitStats(Utility.Random(50, 30), Utility.Random(50, 30), 10)Dynamic source rule
Int10Source range

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill103.1
Control Slots1
BodybodyID

Conditional stat definitions#

AttributeSource ruleCondition
StrInitStats(Utility.Random(50, 30), Utility.Random(50, 30), 10)Dynamic or inherited
DexInitStats(Utility.Random(50, 30), Utility.Random(50, 30), 10)Dynamic or inherited

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 10 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Animals/Mounts/SilverSteed.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Animals/Mounts/SilverSteed.cs:13
  7. Projects/UOContent/Mobiles/Animals/Mounts/SilverSteed.cs:19
  8. Projects/UOContent/Mobiles/Animals/Mounts/SilverSteed.cs:20
  9. Projects/UOContent/Mobiles/Animals/Mounts/SilverSteed.cs:18
  10. Projects/UOContent/Mobiles/Animals/Mounts/BaseMount.cs:24

Category: Monsters and NPCs