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Silvani

From UO:PvE Wiki

Silvani is a monster or encounter npc. About D56–62.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D56–62
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str253–400Source range
Dex157–850Source range
Int503–800Source range
Hits600Source range
Damage27–38Source range

Resistances#

AttributeValue or rangeInterpretation
Physical45–55Source range
Fire30–40Source range
Cold30–40Source range
Poison40–50Source range
Energy40–50Source range

Damage types#

AttributeValue or rangeInterpretation
Physical75Source range
Cold25Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int100Source range
Magery97.6–107.5Source range
Meditation100Source range
Magic Resist100.5–150Source range
Tactics97.6–100Source range
Wrestling97.6–100Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D41–60100–220055%2–325–55
D61–80250–550135%3–445–75

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Ultra Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;Silvani
Ability list{ MonsterAbilities.SummonPixiesCounter }Silvani

Taming, resources and other properties#

PropertyValue
Unprovokabletrue
Poison ImmunePoison.Regular
Treasure Map Level5
Fame20000
Karma20000
Virtual Armor50
Body176
Base Sound ID0x467

Matching slayers#

  • Fey Slayer (Super slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 35 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Special/Silvani.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:98
    Super slayer membership
  7. Projects/UOContent/Mobiles/Special/Silvani.cs:14
  8. Projects/UOContent/Mobiles/Special/Silvani.cs:15
  9. Projects/UOContent/Mobiles/Special/Silvani.cs:16
  10. Projects/UOContent/Mobiles/Special/Silvani.cs:18
  11. Projects/UOContent/Mobiles/Special/Silvani.cs:20
  12. Projects/UOContent/Mobiles/Special/Silvani.cs:22
  13. Projects/UOContent/Mobiles/Special/Silvani.cs:23
  14. Projects/UOContent/Mobiles/Special/Silvani.cs:25
  15. Projects/UOContent/Mobiles/Special/Silvani.cs:26
  16. Projects/UOContent/Mobiles/Special/Silvani.cs:27
  17. Projects/UOContent/Mobiles/Special/Silvani.cs:28
  18. Projects/UOContent/Mobiles/Special/Silvani.cs:29
  19. Projects/UOContent/Mobiles/Special/Silvani.cs:31
  20. Projects/UOContent/Mobiles/Special/Silvani.cs:32
  21. Projects/UOContent/Mobiles/Special/Silvani.cs:33
  22. Projects/UOContent/Mobiles/Special/Silvani.cs:34
  23. Projects/UOContent/Mobiles/Special/Silvani.cs:35
  24. Projects/UOContent/Mobiles/Special/Silvani.cs:36
  25. Projects/UOContent/Mobiles/Special/Silvani.cs:58
  26. Projects/UOContent/Mobiles/Special/Silvani.cs:54
  27. Projects/UOContent/Mobiles/Special/Silvani.cs:53
  28. Projects/UOContent/Mobiles/Special/Silvani.cs:49
  29. Projects/UOContent/Mobiles/Special/Silvani.cs:50
  30. Projects/UOContent/Mobiles/Special/Silvani.cs:51
  31. Projects/UOContent/Mobiles/Special/Silvani.cs:38
  32. Projects/UOContent/Mobiles/Special/Silvani.cs:39
  33. Projects/UOContent/Mobiles/Special/Silvani.cs:41
  34. Projects/UOContent/Mobiles/Special/Silvani.cs:11
  35. Projects/UOContent/Mobiles/Special/Silvani.cs:12

Category: Monsters and NPCs