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Shadow wisp

From UO:PvE Wiki

Shadow wisp is a monster or encounter npc. About D8–10.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D8–10
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str16–40Source range
Dex16–45Source range
Int11–25Source range
Hits10–24Source range
Damage5–10Source range

Resistances#

AttributeValue or rangeInterpretation
Physical15–20Source range
Fire5–10Source range
Poison5–10Source range
Energy15–20Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int40Source range
Magery50Source range
Meditation40Source range
Magic Resist10Source range
Tactics0.1–15Source range
Wrestling25.1–40Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
PackLootItem( Utility.Random(10) switch { 0 => new LeftArm(), 1 => new RightArm(), 2 => new Torso(), 3 => new Bone(), 4 => new RibCage(), 5 => new RibCage(), _ => new BonePile() // 6-9 } )Requests a newly created themed item: Left Arm, Right Arm, Torso, Bone, Rib Cage, Bone Pile. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Starting inventory#

Inventory ruleCondition
AddItem(new LightSource())Unconditional

Taming, resources and other properties#

PropertyValue
Fame500
Virtual Armor18
Body165
Base Sound ID466

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 27 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:15
  7. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:16
  8. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:17
  9. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:19
  10. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:21
  11. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:23
  12. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:25
  13. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:26
  14. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:27
  15. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:28
  16. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:30
  17. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:31
  18. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:32
  19. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:33
  20. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:34
  21. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:35
  22. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:43
  23. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:41
  24. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:37
  25. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:39
  26. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:12
  27. Projects/UOContent/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs:13

Category: Monsters and NPCs