Shadow fiend
From UO:PvE Wiki
Shadow fiend is a monster or encounter npc. About D9–11.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Monster or encounter NPC |
| Difficulty | About D9–11 |
| AI | AI_Melee |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 46–55 | Source range |
| Dex | 121–130 | Source range |
| Int | 46–55 | Source range |
| Hits | 28–33 | Source range |
| Stam | 46–55 | Source range |
| Damage | 10–22 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 20–25 | Source range |
| Fire | 20–25 | Source range |
| Cold | 40–45 | Source range |
| Poison | 60–70 | Source range |
| Energy | 5–10 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 20 | Source range |
| Cold | 80 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Magic Resist | 20.1–30 | Source range |
| Tactics | 20.1–30 | Source range |
| Wrestling | 20.1–30 | Source range |
Difficulty notes#
- Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.
Loot eligibility#
No ordinary treasure theme requested
The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Starting inventory#
| Inventory rule | Condition |
|---|---|
| AddItem(backpack) | Unconditional |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Delete Corpse On Death | true |
| Fame | 1000 |
| Karma | -1000 |
| Can Rummage Corpses | true |
| Body | 0xA8 |
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 27 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:7
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:22Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:23Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:24Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:26Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:27Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:29Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:31Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:32Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:34Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:35Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:36Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:37Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:38Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:40Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:41Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:42Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:20Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:51Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:44Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:45Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:55Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:15
Category: Monsters and NPCs