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Shadow fiend

From UO:PvE Wiki

Shadow fiend is a monster or encounter npc. About D9–11.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D9–11
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str46–55Source range
Dex121–130Source range
Int46–55Source range
Hits28–33Source range
Stam46–55Source range
Damage10–22Source range

Resistances#

AttributeValue or rangeInterpretation
Physical20–25Source range
Fire20–25Source range
Cold40–45Source range
Poison60–70Source range
Energy5–10Source range

Damage types#

AttributeValue or rangeInterpretation
Physical20Source range
Cold80Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist20.1–30Source range
Tactics20.1–30Source range
Wrestling20.1–30Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Starting inventory#

Inventory ruleCondition
AddItem(backpack)Unconditional

Taming, resources and other properties#

PropertyValue
Delete Corpse On Deathtrue
Fame1000
Karma-1000
Can Rummage Corpsestrue
Body0xA8

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 27 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:7
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:22
  7. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:23
  8. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:24
  9. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:26
  10. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:27
  11. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:29
  12. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:31
  13. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:32
  14. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:34
  15. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:35
  16. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:36
  17. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:37
  18. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:38
  19. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:40
  20. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:41
  21. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:42
  22. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:20
  23. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:51
  24. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:44
  25. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:45
  26. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:55
  27. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs:15

Category: Monsters and NPCs