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Shade

From UO:PvE Wiki

Shade is a monster or encounter npc. About D16–20.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D16–20
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str76–100Source range
Dex76–95Source range
Int36–60Source range
Hits46–60Source range
Damage7–11Source range

Resistances#

AttributeValue or rangeInterpretation
Physical25–30Source range
Cold15–25Source range
Poison10–20Source range

Damage types#

AttributeValue or rangeInterpretation
Physical50Source range
Cold50Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int55.1–70Source range
Magery55.1–70Source range
Magic Resist55.1–70Source range
Tactics45.1–60Source range
Wrestling45.1–55Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D11–2012–30018%15–20

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Meager loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
Reagents: 10Runs a scripted loot or inventory action under the listed conditions.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Poison ImmunePoison.Lethal
Fame4000
Karma-4000
Virtual Armor28
Bleed Immunetrue
Body26
Base Sound ID0x482

Matching slayers#

  • Undead Slayer (Super slayer)

Adventure reward families#

  • Undead

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 30 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:66
    Super slayer membership
  7. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:15
  8. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:16
  9. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:17
  10. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:19
  11. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:21
  12. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:23
  13. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:24
  14. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:26
  15. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:27
  16. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:28
  17. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:30
  18. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:31
  19. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:32
  20. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:33
  21. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:34
  22. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:55
  23. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:41
  24. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:51
  25. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:36
  26. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:37
  27. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:39
  28. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:47
  29. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:11
  30. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Shade.cs:13

Category: Monsters and NPCs