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Serpentine dragon

From UO:PvE Wiki

Serpentine dragon is a monster or encounter npc. About D47–51.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D47–51
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str111–140Source range
Dex201–220Source range
Int1001–1040Source range
Hits480Source range
Damage5–12Source range

Resistances#

AttributeValue or rangeInterpretation
Physical35–40Source range
Fire25–35Source range
Cold25–35Source range
Poison25–35Source range
Energy25–35Source range

Damage types#

AttributeValue or rangeInterpretation
Physical75Source range
Poison25Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int100.1–110Source range
Magery110.1–120Source range
Meditation100Source range
Magic Resist100Source range
Tactics50.1–60Source range
Wrestling30.1–100Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
2 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(Seed.RandomPeculiarSeed(2))Requests a newly created themed item. Ordinary equipment is rerolled at death; supply and map limits apply.if (Core.ML && Utility.RandomDouble() < .33)

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;SerpentineDragon
Ability list{ MonsterAbilities.FireBreath }SerpentineDragon

Taming, resources and other properties#

PropertyValue
Auto Dispeltrue
Treasure Map Level4
Meat19
Hides20
Hide TypeHideType.Barbed
Scales6
Scale TypeUtility.RandomBool() ? ScaleType.Black : ScaleType.White
Fame15000
Karma15000
Virtual Armor36
Body103
Base Sound ID362
Reacquire On Movementtrue

Matching slayers#

  • Reptile Slayer (Super slayer)
  • Dragon Slayer (Lesser slayer)

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 44 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:321
    Super slayer membership
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:364
    Lesser slayer membership
  8. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:71
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  9. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:15
  10. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:16
  11. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:17
  12. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:19
  13. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:21
  14. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:23
  15. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:24
  16. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:26
  17. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:27
  18. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:28
  19. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:29
  20. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:30
  21. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:32
  22. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:33
  23. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:34
  24. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:35
  25. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:36
  26. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:37
  27. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:68
  28. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:69
  29. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:46
  30. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:64
  31. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:63
  32. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:55
  33. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:61
  34. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:58
  35. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:57
  36. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:56
  37. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:59
  38. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:60
  39. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:39
  40. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:40
  41. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:42
  42. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:12
  43. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:13
  44. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs:52

Category: Monsters and NPCs