UO:PvE WikiPeople vs EverythingVisit the realm website
Wiki navigation

Serado

From UO:PvE Wiki

Serado is a boss. 100.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationBoss
Difficulty100
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str1000Source range
Dex150Source range
Int300Source range
Hits9000Source range
Mana300Source range
Damage29–35Source range

Resistances#

AttributeValue or rangeInterpretation
Physical30Source range
Fire60Source range
Cold60Source range
Poison90Source range
Energy50Source range

Damage types#

AttributeValue or rangeInterpretation
Physical70Source range
Poison20Source range
Energy10Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist120Source range
Tactics120Source range
Wrestling70Source range
Poisoning150Source range

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D1001,800–2,800275%575–100

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
4 × Ultra Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
6 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(Seed.RandomBonsaiSeed())Requests a newly created themed item. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
CreateArtifact(UniqueList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
CreateArtifact(SharedList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
CreateArtifact(DecorativeList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
m.Corpse.DropItem(ps)GivePowerScrollToPlaces a scripted item into a container. Read the source conditions and method context. else if (m.Corpse?.Deleted == false)
prot.Corpse.DropItem(powerScroll)GivePowerScrollToPlaces a scripted item into a container. Read the source conditions and method context. if (chance > 0 && chance > Utility.Random(100)) else if (prot.Corpse?.Deleted == false)
GivePowerScrolls()OnBeforeDeathInvokes a dedicated artifact or scroll reward handler under its own eligibility rules. if (!NoKillAwards)
c.DropItem(new ChampionSkull(SkullType))OnDeathPlaces a scripted item into a container: Champion Skull. Read the source conditions and method context. if (Map == Map.Felucca) else

Unique List candidate items#

Candidate items in Serado.UniqueList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

Chance per call to BaseChampion.GetArtifact, not an unconditional per-kill drop chance. An empty selected list returns no item. Nonempty lists select an array entry uniformly; repeated entries retain their multiplicity.

ItemSelection weight or occurrences
Pacify1

Shared List candidate items#

Candidate items in Serado.SharedList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

Chance per call to BaseChampion.GetArtifact, not an unconditional per-kill drop chance. An empty selected list returns no item. Nonempty lists select an array entry uniformly; repeated entries retain their multiplicity.

ItemSelection weight or occurrences
Brave Knight Of The Britannia1
Detective Boots1
Embroidered Oak Leaf Cloak1
Lieutenant Of The Britannian Royal Guard1

Decorative List candidate items#

Candidate items in Serado.DecorativeList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

Chance per call to BaseChampion.GetArtifact, not an unconditional per-kill drop chance. An empty selected list returns no item. Nonempty lists select an array entry uniformly; repeated entries retain their multiplicity.

ItemSelection weight or occurrences
Futon1
Swamp Tile1

Abilities and special attacks#

Ability definitionRuleDefined by
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike;Serado

Taming, resources and other properties#

PropertyValue
Hit PoisonPoison.Lethal
Poison ImmunePoison.Lethal
Treasure Map Level5
Feathers30
Fame22500
Karma-22500
Can Move Over Obstaclestrue
Can Destroy Obstaclestrue
Body249
Unique Listnew[] { typeof(Pacify) }
Shared Listnew[] { typeof(BraveKnightOfTheBritannia), typeof(DetectiveBoots), typeof(EmbroideredOakLeafCloak), typeof(LieutenantOfTheBritannianRoyalGuard) }
Decorative Listnew[] { typeof(Futon), typeof(SwampTile) }
Skull TypeChampionSkullType.Power
Hit Poison Chance0.8

Runtime adjustments#

  • SetResistance(ResistanceType.Physical, 30 + (int)(hitsLost * (95 - 30)))
  • SetResistance(ResistanceType.Fire, 60 + (int)(hitsLost * (95 - 60)))
  • SetResistance(ResistanceType.Cold, 60 + (int)(hitsLost * (95 - 60)))
  • SetResistance(ResistanceType.Poison, 90 + (int)(hitsLost * (95 - 90)))
  • SetResistance(ResistanceType.Energy, 50 + (int)(hitsLost * (95 - 50)))

Matching slayers#

  • Reptile Slayer (Super slayer)
  • Snake Slayer (Lesser slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 52 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Special/Serado.cs:10
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Special/Serado.cs:53
  7. Projects/UOContent/Mobiles/Special/BaseChampion.cs:29
  8. Projects/UOContent/Mobiles/Special/Serado.cs:55
  9. Projects/UOContent/Mobiles/Special/Serado.cs:63
  10. Projects/UOContent/Items/Weapons/SlayerGroup.cs:321
    Super slayer membership
  11. Projects/UOContent/Items/Weapons/SlayerGroup.cs:389
    Lesser slayer membership
  12. Projects/UOContent/Mobiles/Special/Serado.cs:21
  13. Projects/UOContent/Mobiles/Special/Serado.cs:22
  14. Projects/UOContent/Mobiles/Special/Serado.cs:23
  15. Projects/UOContent/Mobiles/Special/Serado.cs:25
  16. Projects/UOContent/Mobiles/Special/Serado.cs:26
  17. Projects/UOContent/Mobiles/Special/Serado.cs:28
  18. Projects/UOContent/Mobiles/Special/Serado.cs:30
  19. Projects/UOContent/Mobiles/Special/Serado.cs:31
  20. Projects/UOContent/Mobiles/Special/Serado.cs:32
  21. Projects/UOContent/Mobiles/Special/Serado.cs:34
  22. Projects/UOContent/Mobiles/Special/Serado.cs:35
  23. Projects/UOContent/Mobiles/Special/Serado.cs:36
  24. Projects/UOContent/Mobiles/Special/Serado.cs:37
  25. Projects/UOContent/Mobiles/Special/Serado.cs:38
  26. Projects/UOContent/Mobiles/Special/Serado.cs:40
  27. Projects/UOContent/Mobiles/Special/Serado.cs:41
  28. Projects/UOContent/Mobiles/Special/Serado.cs:42
  29. Projects/UOContent/Mobiles/Special/Serado.cs:43
  30. Projects/UOContent/Mobiles/Special/Serado.cs:84
  31. Projects/UOContent/Mobiles/Special/Serado.cs:85
  32. Projects/UOContent/Mobiles/Special/Serado.cs:86
  33. Projects/UOContent/Mobiles/Special/Serado.cs:48
  34. Projects/UOContent/Mobiles/Special/BaseChampion.cs:32
  35. Projects/UOContent/Mobiles/Special/BaseChampion.cs:33
  36. Projects/UOContent/Mobiles/Special/BaseChampion.cs:34
  37. Projects/UOContent/Mobiles/Special/BaseChampion.cs:153
  38. Projects/UOContent/Mobiles/Special/BaseChampion.cs:194
  39. Projects/UOContent/Mobiles/Special/BaseChampion.cs:207
  40. Projects/UOContent/Mobiles/Special/BaseChampion.cs:260
  41. Projects/UOContent/Mobiles/Special/Serado.cs:80
  42. Projects/UOContent/Mobiles/Special/Serado.cs:71
  43. Projects/UOContent/Mobiles/Special/Serado.cs:72
  44. Projects/UOContent/Mobiles/Special/Serado.cs:69
  45. Projects/UOContent/Mobiles/Special/Serado.cs:75
  46. Projects/UOContent/Mobiles/Special/Serado.cs:45
  47. Projects/UOContent/Mobiles/Special/Serado.cs:46
  48. Projects/UOContent/Mobiles/Special/BaseChampion.cs:17
  49. Projects/UOContent/Mobiles/Special/BaseChampion.cs:18
  50. Projects/UOContent/Mobiles/Special/Serado.cs:18
  51. Projects/UOContent/Mobiles/Special/Serado.cs:51
  52. Projects/UOContent/Mobiles/Special/Serado.cs:73

Category: Monsters and NPCs