Sculptor
From UO:PvE Wiki
Sculptor is a monster or encounter npc. Calculated per creature.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Monster or encounter NPC |
| Difficulty | Calculated per creature |
| AI | AI_Animal |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 31 | Source range |
| Dex | 41 | Source range |
| Int | 51 | Source range |
Loot eligibility#
No ordinary treasure theme requested
The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
| Loot request | Interpretation | Condition |
|---|---|---|
| Gold: 250, 300 | Requests gold through the shared pocket-gold cap; the expression is not an additional guaranteed purse. | No condition in extracted rule |
Starting inventory#
| Inventory rule | Condition |
|---|---|
| AddItem(new Kilt(Utility.RandomNeutralHue())) | if (Female = Utility.RandomBool()) |
| AddItem(new LongPants(Utility.RandomNeutralHue())) | else |
| AddItem(new Doublet(Utility.RandomNeutralHue())) | Unconditional |
| AddItem(new HalfApron()) | Unconditional |
| AddItem(pack) | Unconditional |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Body | 0x191 When (Female = Utility.RandomBool()); 0x190 When NOT (Female = Utility.RandomBool()) |
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 14 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Townfolk/Sculptor.cs:6
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Mobiles/Townfolk/Sculptor.cs:12Projects/UOContent/Mobiles/Townfolk/Sculptor.cs:43Projects/UOContent/Mobiles/Townfolk/Sculptor.cs:23Projects/UOContent/Mobiles/Townfolk/Sculptor.cs:29Projects/UOContent/Mobiles/Townfolk/Sculptor.cs:32Projects/UOContent/Mobiles/Townfolk/Sculptor.cs:33Projects/UOContent/Mobiles/Townfolk/Sculptor.cs:42Projects/UOContent/Mobiles/Townfolk/Sculptor.cs:21Projects/UOContent/Mobiles/Townfolk/Sculptor.cs:27
Category: Monsters and NPCs