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Savage Shaman

From UO:PvE Wiki

Savage Shaman is a monster or encounter npc. About D25–30.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D25–30
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str126–145Source range
Dex91–110Source range
Int161–185Source range
Damage4–10Source range

Resistances#

AttributeValue or rangeInterpretation
Physical30–40Source range
Fire20–30Source range
Cold20–30Source range
Poison20–30Source range
Energy40–50Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int77.5–100Source range
Fencing62.5–85Source range
Macing62.5–85Source range
Magery72.5–95Source range
Meditation77.5–100Source range
Magic Resist77.5–100Source range
Swords62.5–85Source range
Tactics62.5–85Source range
Wrestling62.5–85Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Average loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
Reagents: 10, 15Runs a scripted loot or inventory action under the listed conditions.No condition in extracted rule
PackLootItem(new Bandage(Utility.RandomMinMax(1, 15)))Requests a newly created themed item: Bandage. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
PackLootItem(new TribalBerry())Requests a newly created themed item: Tribal Berry. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < 0.1)

Starting inventory#

Inventory ruleCondition
AddItem(new BoneArms())Unconditional
AddItem(new BoneLegs())Unconditional
AddItem(new DeerMask())Unconditional

Taming, resources and other properties#

PropertyValue
Meat1
Fame1000
Karma-1000
Always Murderertrue
Body184 When (Utility.RandomBool()); 183 When NOT (Utility.RandomBool())

Matching slayers#

  • Repond Slayer (Super slayer)

Adventure reward families#

  • Humanoids

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 38 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:10
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:20
    Super slayer membership
  7. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:27
  8. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:28
  9. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:29
  10. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:31
  11. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:33
  12. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:35
  13. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:36
  14. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:37
  15. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:38
  16. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:39
  17. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:41
  18. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:42
  19. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:43
  20. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:44
  21. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:45
  22. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:46
  23. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:47
  24. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:48
  25. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:49
  26. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:77
  27. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:54
  28. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:55
  29. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:59
  30. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:62
  31. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:63
  32. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:64
  33. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:69
  34. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:51
  35. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:52
  36. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:70
  37. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:20
  38. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs:24

Category: Monsters and NPCs