Samurai
From UO:PvE Wiki
Samurai is a monster or encounter npc. Calculated per creature.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Monster or encounter NPC |
| Difficulty | Calculated per creature |
| AI | AI_Melee |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 100 | Source range |
| Dex | 100 | Source range |
| Int | 25 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Arms Lore | 64–80 | Source range |
| Parry | 64–80 | Source range |
| Swords | 64–85 | Source range |
Loot eligibility#
No ordinary treasure theme requested
The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
| Loot request | Interpretation | Condition |
|---|---|---|
| Gold: 250, 300 | Requests gold through the shared pocket-gold cap; the expression is not an additional guaranteed purse. | No condition in extracted rule |
Starting inventory#
| Inventory rule | Condition |
|---|---|
| AddItem(new Lajatang()) | switch (Utility.Random(3)) and case 0: |
| AddItem(new Wakizashi()) | switch (Utility.Random(3)) and case 1: |
| AddItem(new NoDachi()) | switch (Utility.Random(3)) and case 2: |
| AddItem(new LeatherSuneate()) | switch (Utility.Random(3)) and case 0: |
| AddItem(new PlateSuneate()) | switch (Utility.Random(3)) and case 1: |
| AddItem(new StuddedHaidate()) | switch (Utility.Random(3)) and case 2: |
| AddItem(new LeatherJingasa()) | switch (Utility.Random(4)) and case 0: |
| AddItem(new ChainHatsuburi()) | switch (Utility.Random(4)) and case 1: |
| AddItem(new HeavyPlateJingasa()) | switch (Utility.Random(4)) and case 2: |
| AddItem(new DecorativePlateKabuto()) | switch (Utility.Random(4)) and case 3: |
| AddItem(new LeatherDo()) | Unconditional |
| AddItem(new LeatherHiroSode()) | Unconditional |
| AddItem(new SamuraiTabi(Utility.RandomNondyedHue())) | Unconditional |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Body | 0x191 When (Female = Utility.RandomBool()); 0x190 When NOT (Female = Utility.RandomBool()) |
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 25 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Townfolk/Samurai.cs:6
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Mobiles/Townfolk/Samurai.cs:14Projects/UOContent/Mobiles/Townfolk/Samurai.cs:16Projects/UOContent/Mobiles/Townfolk/Samurai.cs:17Projects/UOContent/Mobiles/Townfolk/Samurai.cs:18Projects/UOContent/Mobiles/Townfolk/Samurai.cs:110Projects/UOContent/Mobiles/Townfolk/Samurai.cs:39Projects/UOContent/Mobiles/Townfolk/Samurai.cs:44Projects/UOContent/Mobiles/Townfolk/Samurai.cs:49Projects/UOContent/Mobiles/Townfolk/Samurai.cs:58Projects/UOContent/Mobiles/Townfolk/Samurai.cs:63Projects/UOContent/Mobiles/Townfolk/Samurai.cs:68Projects/UOContent/Mobiles/Townfolk/Samurai.cs:77Projects/UOContent/Mobiles/Townfolk/Samurai.cs:82Projects/UOContent/Mobiles/Townfolk/Samurai.cs:87Projects/UOContent/Mobiles/Townfolk/Samurai.cs:92Projects/UOContent/Mobiles/Townfolk/Samurai.cs:97Projects/UOContent/Mobiles/Townfolk/Samurai.cs:98Projects/UOContent/Mobiles/Townfolk/Samurai.cs:99Projects/UOContent/Mobiles/Townfolk/Samurai.cs:26Projects/UOContent/Mobiles/Townfolk/Samurai.cs:31
Category: Monsters and NPCs