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Rune beetle

From UO:PvE Wiki

Rune beetle is a monster or encounter npc. About D54–63.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D54–63
AIAI_Mage
TamingSource marks tameable
Minimum taming skill93.9
Control slots3

Attributes and damage#

AttributeValue or rangeInterpretation
Str401–460Source range
Dex121–170Source range
Int376–450Source range
Hits301–360Source range
Damage15–22Source range

Resistances#

AttributeValue or rangeInterpretation
Physical40–65Source range
Fire35–50Source range
Cold35–50Source range
Poison75–95Source range
Energy40–60Source range

Damage types#

AttributeValue or rangeInterpretation
Physical20Source range
Poison10Source range
Energy70Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int100.1–125Source range
Magery100.1–110Source range
Poisoning120.1–140Source range
Magic Resist95.1–110Source range
Tactics78.1–93Source range
Wrestling70.1–77.5Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D41–60100–220055%2–325–55
D61–80250–550135%3–445–75

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Med Scrolls loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(Seed.RandomBonsaiSeed())Requests a newly created themed item. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < .25)
PackLootItem( Utility.Random(10) switch { 0 => new LeftArm(), 1 => new RightArm(), 2 => new Torso(), 3 => new Bone(), 4 => new RibCage(), 5 => new RibCage(), _ => new BonePile() // 6-9 } )Requests a newly created themed item: Left Arm, Right Arm, Torso, Bone, Rib Cage, Bone Pile. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;RuneBeetle
Ability list{ MonsterAbilities.RuneCorruption }RuneBeetle
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;RuneBeetle

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill93.9
Control Slots3
Hit PoisonPoison.Greater
Poison ImmunePoison.Greater
Favorite FoodFoodType.FruitsAndVeggies | FoodType.GrainsAndHay
Fame15000
Karma-15000
Can Anger On Tametrue
Body244

Matching slayers#

  • Beetle Slayer (Talisman slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 42 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:7
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:46
    Talisman slayer membership
  7. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:15
  8. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:16
  9. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:17
  10. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:19
  11. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:21
  12. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:23
  13. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:24
  14. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:25
  15. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:27
  16. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:28
  17. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:29
  18. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:30
  19. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:31
  20. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:33
  21. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:34
  22. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:35
  23. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:36
  24. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:37
  25. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:38
  26. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:88
  27. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:89
  28. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:45
  29. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:48
  30. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:93
  31. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:92
  32. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:74
  33. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:61
  34. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:63
  35. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:62
  36. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:70
  37. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:69
  38. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:71
  39. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:40
  40. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:41
  41. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:72
  42. Projects/UOContent/Mobiles/Monsters/SE/RuneBeetle.cs:13

Category: Monsters and NPCs