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Rikktor

From UO:PvE Wiki

Rikktor is a boss. 100.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationBoss
Difficulty100
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str701–900Source range
Dex201–350Source range
Int51–100Source range
Hits3000Source range
Stam203–650Source range
Damage28–55Source range

Resistances#

AttributeValue or rangeInterpretation
Physical80–90Source range
Fire80–90Source range
Cold30–40Source range
Poison80–90Source range
Energy80–90Source range

Damage types#

AttributeValue or rangeInterpretation
Physical25Source range
Fire50Source range
Energy25Source range

Skills#

AttributeValue or rangeInterpretation
Anatomy100Source range
Magic Resist140.2–160Source range
Tactics100Source range

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D1001,800–2,800275%575–100

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
4 × Ultra Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
CreateArtifact(UniqueList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
CreateArtifact(SharedList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
CreateArtifact(DecorativeList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
m.Corpse.DropItem(ps)GivePowerScrollToPlaces a scripted item into a container. Read the source conditions and method context. else if (m.Corpse?.Deleted == false)
prot.Corpse.DropItem(powerScroll)GivePowerScrollToPlaces a scripted item into a container. Read the source conditions and method context. if (chance > 0 && chance > Utility.Random(100)) else if (prot.Corpse?.Deleted == false)
GivePowerScrolls()OnBeforeDeathInvokes a dedicated artifact or scroll reward handler under its own eligibility rules. if (!NoKillAwards)
c.DropItem(new ChampionSkull(SkullType))OnDeathPlaces a scripted item into a container: Champion Skull. Read the source conditions and method context. if (Map == Map.Felucca) else

Unique List candidate items#

Candidate items in Rikktor.UniqueList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

Chance per call to BaseChampion.GetArtifact, not an unconditional per-kill drop chance. An empty selected list returns no item. Nonempty lists select an array entry uniformly; repeated entries retain their multiplicity.

ItemSelection weight or occurrences
Crown Of Tal Keesh1

Shared List candidate items#

Candidate items in Rikktor.SharedList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

Chance per call to BaseChampion.GetArtifact, not an unconditional per-kill drop chance. An empty selected list returns no item. Nonempty lists select an array entry uniformly; repeated entries retain their multiplicity.

ItemSelection weight or occurrences
The Most Knowledge Person1
Brave Knight Of The Britannia1
Lieutenant Of The Britannian Royal Guard1

Decorative List candidate items#

Candidate items in Rikktor.DecorativeList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

Chance per call to BaseChampion.GetArtifact, not an unconditional per-kill drop chance. An empty selected list returns no item. Nonempty lists select an array entry uniformly; repeated entries retain their multiplicity.

ItemSelection weight or occurrences
Lava Tile1
Monster Statuette2

Taming, resources and other properties#

PropertyValue
Poison ImmunePoison.Lethal
Scales20
Scale TypeScaleType.All
Fame22500
Karma-22500
Virtual Armor130
Can Move Over Obstaclestrue
Can Destroy Obstaclestrue
Body172
Unique Listnew[] { typeof(CrownOfTalKeesh) }
Shared Listnew[] { typeof(TheMostKnowledgePerson), typeof(BraveKnightOfTheBritannia), typeof(LieutenantOfTheBritannianRoyalGuard) }
Decorative Listnew[] { typeof(LavaTile), typeof(MonsterStatuette), typeof(MonsterStatuette) }
Skull TypeChampionSkullType.Power

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 44 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Special/Rikktor.cs:9
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Special/Rikktor.cs:48
  7. Projects/UOContent/Mobiles/Special/BaseChampion.cs:29
  8. Projects/UOContent/Mobiles/Special/Rikktor.cs:50
  9. Projects/UOContent/Mobiles/Special/Rikktor.cs:57
  10. Projects/UOContent/Mobiles/Special/Rikktor.cs:17
  11. Projects/UOContent/Mobiles/Special/Rikktor.cs:18
  12. Projects/UOContent/Mobiles/Special/Rikktor.cs:19
  13. Projects/UOContent/Mobiles/Special/Rikktor.cs:21
  14. Projects/UOContent/Mobiles/Special/Rikktor.cs:22
  15. Projects/UOContent/Mobiles/Special/Rikktor.cs:24
  16. Projects/UOContent/Mobiles/Special/Rikktor.cs:26
  17. Projects/UOContent/Mobiles/Special/Rikktor.cs:27
  18. Projects/UOContent/Mobiles/Special/Rikktor.cs:28
  19. Projects/UOContent/Mobiles/Special/Rikktor.cs:30
  20. Projects/UOContent/Mobiles/Special/Rikktor.cs:31
  21. Projects/UOContent/Mobiles/Special/Rikktor.cs:32
  22. Projects/UOContent/Mobiles/Special/Rikktor.cs:33
  23. Projects/UOContent/Mobiles/Special/Rikktor.cs:34
  24. Projects/UOContent/Mobiles/Special/Rikktor.cs:36
  25. Projects/UOContent/Mobiles/Special/Rikktor.cs:37
  26. Projects/UOContent/Mobiles/Special/Rikktor.cs:38
  27. Projects/UOContent/Mobiles/Special/Rikktor.cs:78
  28. Projects/UOContent/Mobiles/Special/BaseChampion.cs:32
  29. Projects/UOContent/Mobiles/Special/BaseChampion.cs:33
  30. Projects/UOContent/Mobiles/Special/BaseChampion.cs:34
  31. Projects/UOContent/Mobiles/Special/BaseChampion.cs:153
  32. Projects/UOContent/Mobiles/Special/BaseChampion.cs:194
  33. Projects/UOContent/Mobiles/Special/BaseChampion.cs:207
  34. Projects/UOContent/Mobiles/Special/BaseChampion.cs:260
  35. Projects/UOContent/Mobiles/Special/Rikktor.cs:72
  36. Projects/UOContent/Mobiles/Special/Rikktor.cs:74
  37. Projects/UOContent/Mobiles/Special/Rikktor.cs:73
  38. Projects/UOContent/Mobiles/Special/Rikktor.cs:40
  39. Projects/UOContent/Mobiles/Special/Rikktor.cs:41
  40. Projects/UOContent/Mobiles/Special/Rikktor.cs:43
  41. Projects/UOContent/Mobiles/Special/BaseChampion.cs:17
  42. Projects/UOContent/Mobiles/Special/BaseChampion.cs:18
  43. Projects/UOContent/Mobiles/Special/Rikktor.cs:15
  44. Projects/UOContent/Mobiles/Special/Rikktor.cs:46

Category: Monsters and NPCs