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Ridable llama

From UO:PvE Wiki

Ridable llama is a animal. About D4–6.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationAnimal
DifficultyAbout D4–6
AIAI_Animal
TamingSource marks tameable
Minimum taming skill29.1
Control slots1

Attributes and damage#

AttributeValue or rangeInterpretation
Str21–49Source range
Dex56–75Source range
Int16–30Source range
Hits15–27Source range
Mana0Source range
Damage3–5Source range

Resistances#

AttributeValue or rangeInterpretation
Physical10–15Source range
Fire5–10Source range
Cold5–10Source range
Poison5–10Source range
Energy5–10Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist15.1–20Source range
Tactics19.2–29Source range
Wrestling19.2–29Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill29.1
Control Slots1
Meat1
Hides12
Favorite FoodFoodType.FruitsAndVeggies | FoodType.GrainsAndHay
Fame300
Karma0
BodybodyID
Base Sound ID0x3F3

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 30 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:16
  7. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:17
  8. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:18
  9. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:20
  10. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:21
  11. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:23
  12. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:25
  13. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:27
  14. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:28
  15. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:29
  16. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:30
  17. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:31
  18. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:33
  19. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:34
  20. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:35
  21. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:40
  22. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:42
  23. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:41
  24. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:48
  25. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:49
  26. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:50
  27. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:37
  28. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:38
  29. Projects/UOContent/Mobiles/Animals/Mounts/BaseMount.cs:24
  30. Projects/UOContent/Mobiles/Animals/Mounts/RidableLlama.cs:14

Category: Monsters and NPCs