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Revenant

From UO:PvE Wiki

Revenant is a monster or encounter npc. Calculated per creature.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyCalculated per creature
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNecromancySummonLimits.FollowerSlotsPerCreature

Attributes and damage#

AttributeValue or rangeInterpretation
Str200Source range
Dex150Source range
Int150Source range
Damage16–17Source range

Resistances#

AttributeValue or rangeInterpretation
PhysicalSetResistance(ResistanceType.Physical, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar))Dynamic source rule
ColdSetResistance(ResistanceType.Cold, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar))Dynamic source rule
FireSetResistance(ResistanceType.Fire, (int)(20 * scalar))Dynamic source rule
Poison100Source range
EnergySetResistance(ResistanceType.Energy, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar))Dynamic source rule

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic ResistSetSkill(SkillName.MagicResist, 100.0 * scalar)Dynamic source rule
Tactics100Source range
SwordsSetSkill( SkillName.Swords, 100.0 * scalar )Dynamic source rule
Detect HiddenSetSkill(SkillName.DetectHidden, 75.0 * scalar)Dynamic source rule

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Starting inventory#

Inventory ruleCondition
AddItem(new DeathShroud { Hue = 0x455, Movable = false })Unconditional
AddItem(new Halberd { Hue = 1, Movable = false })Unconditional

Taming, resources and other properties#

PropertyValue
Control SlotsNecromancySummonLimits.FollowerSlotsPerCreature
Bard Immunetrue
Poison ImmunePoison.Lethal
Fame0
Karma0
Virtual Armor32
Bleed Immunetrue
Always Murderertrue
Body400

Conditional stat definitions#

AttributeSource ruleCondition
Skill.Magic ResistSetSkill(SkillName.MagicResist, 100.0 * scalar)Dynamic or inherited
Skill.SwordsSetSkill( SkillName.Swords, 100.0 * scalar )Dynamic or inherited
Skill.Detect HiddenSetSkill(SkillName.DetectHidden, 75.0 * scalar)Dynamic or inherited
Resistance.PhysicalSetResistance(ResistanceType.Physical, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar))Dynamic or inherited
Resistance.ColdSetResistance(ResistanceType.Cold, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar))Dynamic or inherited
Resistance.FireSetResistance(ResistanceType.Fire, (int)(20 * scalar))Dynamic or inherited
Resistance.EnergySetResistance(ResistanceType.Energy, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar))Dynamic or inherited

Matching slayers#

  • Undead Slayer (Super slayer)

Adventure reward families#

  • Undead

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 32 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:8
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:66
    Super slayer membership
  7. Projects/UOContent/Spells/Necromancy/VengefulSpirit.cs:74
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  8. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:25
  9. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:26
  10. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:27
  11. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:29
  12. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:32
  13. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:34
  14. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:35
  15. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:36
  16. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:40
  17. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:44
  18. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:45
  19. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:46
  20. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:47
  21. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:48
  22. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:57
  23. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:58
  24. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:53
  25. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:74
  26. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:75
  27. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:50
  28. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:51
  29. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:55
  30. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:73
  31. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:71
  32. Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:16

Category: Monsters and NPCs