Revenant
From UO:PvE Wiki
Revenant is a monster or encounter npc. Calculated per creature.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Monster or encounter NPC |
| Difficulty | Calculated per creature |
| AI | AI_Melee |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | NecromancySummonLimits.FollowerSlotsPerCreature |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 200 | Source range |
| Dex | 150 | Source range |
| Int | 150 | Source range |
| Damage | 16–17 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | SetResistance(ResistanceType.Physical, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar)) | Dynamic source rule |
| Cold | SetResistance(ResistanceType.Cold, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar)) | Dynamic source rule |
| Fire | SetResistance(ResistanceType.Fire, (int)(20 * scalar)) | Dynamic source rule |
| Poison | 100 | Source range |
| Energy | SetResistance(ResistanceType.Energy, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar)) | Dynamic source rule |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 100 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Magic Resist | SetSkill(SkillName.MagicResist, 100.0 * scalar) | Dynamic source rule |
| Tactics | 100 | Source range |
| Swords | SetSkill( SkillName.Swords, 100.0 * scalar ) | Dynamic source rule |
| Detect Hidden | SetSkill(SkillName.DetectHidden, 75.0 * scalar) | Dynamic source rule |
Loot eligibility#
No ordinary treasure theme requested
The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Starting inventory#
| Inventory rule | Condition |
|---|---|
| AddItem(new DeathShroud { Hue = 0x455, Movable = false }) | Unconditional |
| AddItem(new Halberd { Hue = 1, Movable = false }) | Unconditional |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Control Slots | NecromancySummonLimits.FollowerSlotsPerCreature |
| Bard Immune | true |
| Poison Immune | Poison.Lethal |
| Fame | 0 |
| Karma | 0 |
| Virtual Armor | 32 |
| Bleed Immune | true |
| Always Murderer | true |
| Body | 400 |
Conditional stat definitions#
| Attribute | Source rule | Condition |
|---|---|---|
| Skill.Magic Resist | SetSkill(SkillName.MagicResist, 100.0 * scalar) | Dynamic or inherited |
| Skill.Swords | SetSkill( SkillName.Swords, 100.0 * scalar ) | Dynamic or inherited |
| Skill.Detect Hidden | SetSkill(SkillName.DetectHidden, 75.0 * scalar) | Dynamic or inherited |
| Resistance.Physical | SetResistance(ResistanceType.Physical, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar)) | Dynamic or inherited |
| Resistance.Cold | SetResistance(ResistanceType.Cold, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar)) | Dynamic or inherited |
| Resistance.Fire | SetResistance(ResistanceType.Fire, (int)(20 * scalar)) | Dynamic or inherited |
| Resistance.Energy | SetResistance(ResistanceType.Energy, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar)) | Dynamic or inherited |
Matching slayers#
- Undead Slayer (Super slayer)
Adventure reward families#
- Undead
Summoning references#
This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 32 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:8
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Items/Weapons/SlayerGroup.cs:66
Super slayer membershipProjects/UOContent/Spells/Necromancy/VengefulSpirit.cs:74
Referenced by a summon-related spell; this does not mean every instance is summoned.Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:25Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:26Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:27Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:29Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:32Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:34Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:35Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:36Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:40Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:44Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:45Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:46Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:47Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:48Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:57Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:58Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:53Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:74Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:75Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:50Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:51Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:55Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:73Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:71Projects/UOContent/Mobiles/Monsters/AOS/Revenant.cs:16
Category: Monsters and NPCs