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Rai-Ju

From UO:PvE Wiki

Rai-Ju is a monster or encounter npc. About D27–37.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D27–37
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str151–225Source range
Dex81–135Source range
Int176–180Source range
Hits201–280Source range
Damage12–15Source range

Resistances#

AttributeValue or rangeInterpretation
Physical45–65Source range
Fire70–85Source range
Cold30–60Source range
Poison50–70Source range
Energy60–80Source range

Damage types#

AttributeValue or rangeInterpretation
Physical10Source range
Fire10Source range
Cold10Source range
Poison10Source range
Energy60Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling85.1–95Source range
Tactics55.1–65Source range
Magic Resist110.1–125Source range
Anatomy25.1–35Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
2 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Fame8000
Karma-8000
Bleed Immunetrue
Body199
Base Sound ID0x346

Matching slayers#

  • Elemental Slayer (Super slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 32 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:7
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:117
    Super slayer membership
  7. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:18
  8. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:19
  9. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:20
  10. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:22
  11. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:24
  12. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:26
  13. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:27
  14. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:28
  15. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:29
  16. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:30
  17. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:32
  18. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:33
  19. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:34
  20. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:35
  21. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:36
  22. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:38
  23. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:39
  24. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:40
  25. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:41
  26. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:53
  27. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:54
  28. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:43
  29. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:44
  30. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:49
  31. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:15
  32. Projects/UOContent/Mobiles/Monsters/SE/RaiJu.cs:16

Category: Monsters and NPCs