Raging grizzly bear
From UO:PvE Wiki
Raging grizzly bear is a monster or encounter npc. About D41–47.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Monster or encounter NPC |
| Difficulty | About D41–47 |
| AI | AI_Animal |
| Taming | Conditional or disabled in source |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 1251–1550 | Source range |
| Dex | 801–1050 | Source range |
| Int | 151–400 | Source range |
| Hits | 751–930 | Source range |
| Mana | 0 | Source range |
| Damage | 18–23 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 50–70 | Source range |
| Cold | 30–50 | Source range |
| Poison | 10–20 | Source range |
| Energy | 10–20 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 100 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Wrestling | 73.4–88.1 | Source range |
| Tactics | 73.6–110.5 | Source range |
| Magic Resist | 32.8–54.6 | Source range |
| Anatomy | 0 | Source range |
Difficulty notes#
- Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.
Loot eligibility#
No ordinary treasure theme requested
The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Taming, resources and other properties#
| Property | Value |
|---|---|
| Tamable | false |
| Meat | 4 |
| Hides | 32 |
| Fame | 10000 |
| Karma | 10000 |
| Virtual Armor | 24 |
| Body | 212 |
| Base Sound ID | 0xA3 |
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 28 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:5
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:14Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:15Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:16Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:18Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:19Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:21Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:23Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:25Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:26Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:27Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:28Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:30Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:31Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:32Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:33Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:40Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:46Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:47Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:35Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:36Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:38Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:11Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs:12
Category: Monsters and NPCs