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Killer pumpkin

From UO:PvE Wiki

Killer pumpkin is a monster or encounter npc. Calculated per creature.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyCalculated per creature
AIAI_Melee, AI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str350Source range
Dex125Source range
Int250Source range
Hits500Source range
Mana1000Source range
Damage10–15Source range

Resistances#

AttributeValue or rangeInterpretation
Physical55Source range
Fire50Source range
Cold50Source range
Poison65Source range
Energy80Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Detect Hidden100Source range
Meditation120Source range
Necromancy100Source range
Spirit Speak120Source range
Magery160Source range
Eval Int100Source range
Magic Resist100Source range
Tactics100Source range
Wrestling80Source range

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
PackLootItem(new PaintedEvilClownMask())Requests a newly created themed item: Painted Evil Clown Mask. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < .05) and switch (Utility.Random(5))
PackLootItem(new PaintedDaemonMask())Requests a newly created themed item: Painted Daemon Mask. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < .05) and switch (Utility.Random(5))
PackLootItem(new PaintedPlagueMask())Requests a newly created themed item: Painted Plague Mask. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < .05) and switch (Utility.Random(5))
PackLootItem(new PaintedEvilJesterMask())Requests a newly created themed item: Painted Evil Jester Mask. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < .05) and switch (Utility.Random(5))
PackLootItem(new PaintedPorcelainMask())Requests a newly created themed item: Painted Porcelain Mask. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < .05) and switch (Utility.Random(5))
PackLootItem(new WrappedCandy())Requests a newly created themed item: Wrapped Candy. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
2 × Ultra Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Bard Immunetrue
Unprovokabletrue
Auto Dispeltrue
Fame5000
Karma-5000
Virtual Armor49
Body1246 + Utility.Random(2)
Base Sound ID268

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 41 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:8
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:19
  7. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:20
  8. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:21
  9. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:23
  10. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:24
  11. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:26
  12. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:28
  13. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:30
  14. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:31
  15. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:32
  16. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:33
  17. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:34
  18. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:36
  19. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:37
  20. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:38
  21. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:39
  22. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:40
  23. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:41
  24. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:42
  25. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:43
  26. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:44
  27. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:66
  28. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:69
  29. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:72
  30. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:75
  31. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:78
  32. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:83
  33. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:84
  34. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:54
  35. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:55
  36. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:53
  37. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:46
  38. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:47
  39. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:49
  40. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:15
  41. Projects/UOContent/Holiday Stuff/Halloween/2011/Mobiles/PumpkinHead.cs:17

Category: Monsters and NPCs