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Plague spawn

From UO:PvE Wiki

Plague spawn is a monster or encounter npc. About D18–23.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D18–23
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str201–300Source range
Dex80Source range
Int16–20Source range
Hits121–180Source range
Damage11–17Source range

Resistances#

AttributeValue or rangeInterpretation
Physical35–45Source range
Fire30–40Source range
Cold25–35Source range
Poison65–75Source range
Energy25–35Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist25Source range
Tactics25Source range
Wrestling50Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D11–2012–30018%15–20
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Poor loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Fame1000
Karma-1000
Virtual Armor20
Always Murderertrue
Body14 When switch: case 0:; 31 When switch: case 1:; Utility.RandomList(400, 401) When switch: case 2:; 0x1D When switch: case 3:; 0x15 When switch: case 4:; 51 When switch: default:
Base Sound ID268 When switch: case 0:; 0x39D When switch: case 1:; 0x9E When switch: case 3:; 0xDB When switch: case 4:; 456 When switch: default:

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 36 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:8
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:46
  7. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:47
  8. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:48
  9. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:50
  10. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:52
  11. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:54
  12. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:56
  13. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:57
  14. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:58
  15. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:59
  16. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:60
  17. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:62
  18. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:63
  19. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:64
  20. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:116
  21. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:117
  22. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:66
  23. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:67
  24. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:69
  25. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:80
  26. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:22
  27. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:26
  28. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:30
  29. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:33
  30. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:37
  31. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:41
  32. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:23
  33. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:27
  34. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:34
  35. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:38
  36. Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs:42

Category: Monsters and NPCs