Parrot
From UO:PvE Wiki
Parrot is a animal. Calculated per creature.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Animal |
| Difficulty | Calculated per creature |
| AI | AI_Animal |
| Taming | Source marks tameable |
| Minimum taming skill | 0.0 |
| Control slots | 1 |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 10 | Source range |
| Dex | InitStats(10, Utility.Random(25, 16), 10) | Dynamic source rule |
| Int | 10 | Source range |
Loot eligibility#
No ordinary treasure theme requested
The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Taming, resources and other properties#
| Property | Value |
|---|---|
| Tamable | true |
| Min Tame Skill | 0.0 |
| Control Slots | 1 |
| Fame | Utility.Random(1249) |
| Karma | -Utility.Random(624) |
| Virtual Armor | Utility.Random(0, 6) |
| Body | 831 |
Conditional stat definitions#
| Attribute | Source rule | Condition |
|---|---|---|
| Dex | InitStats(10, Utility.Random(25, 16), 10) | Dynamic or inherited |
Notes#
- Source type availability does not establish a live spawn, location or current world count.
- Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.
Source notes
Show 13 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Animals/Town Critters/(UO 3D Only) Parrot.cs:5
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Mobiles/Animals/Town Critters/(UO 3D Only) Parrot.cs:14Projects/UOContent/Mobiles/Animals/Town Critters/(UO 3D Only) Parrot.cs:23Projects/UOContent/Mobiles/Animals/Town Critters/(UO 3D Only) Parrot.cs:25Projects/UOContent/Mobiles/Animals/Town Critters/(UO 3D Only) Parrot.cs:24Projects/UOContent/Mobiles/Animals/Town Critters/(UO 3D Only) Parrot.cs:20Projects/UOContent/Mobiles/Animals/Town Critters/(UO 3D Only) Parrot.cs:21Projects/UOContent/Mobiles/Animals/Town Critters/(UO 3D Only) Parrot.cs:12Projects/UOContent/Mobiles/Animals/Town Critters/(UO 3D Only) Parrot.cs:11
Category: Monsters and NPCs