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Pack horse

From UO:PvE Wiki

Pack horse is a animal. About D10–12.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationAnimal
DifficultyAbout D10–12
AIAI_Animal
TamingSource marks tameable
Minimum taming skill11.1
Control slots1

Attributes and damage#

AttributeValue or rangeInterpretation
Str44–120Source range
Dex36–55Source range
Int6–10Source range
Hits61–80Source range
Stam81–100Source range
Mana0Source range
Damage5–11Source range

Resistances#

AttributeValue or rangeInterpretation
Physical20–25Source range
Fire10–15Source range
Cold20–25Source range
Poison10–15Source range
Energy10–15Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist25.1–30Source range
Tactics29.3–44Source range
Wrestling29.3–44Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Starting inventory#

Inventory ruleCondition
AddItem(pack)Unconditional

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill11.1
Control Slots1
Meat3
Hides10
Favorite FoodFoodType.FruitsAndVeggies | FoodType.GrainsAndHay
Fame0
Karma200
Virtual Armor16
Body291
Base Sound ID0xA8

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 33 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:8
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:17
  7. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:18
  8. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:19
  9. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:21
  10. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:22
  11. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:23
  12. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:25
  13. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:27
  14. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:29
  15. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:30
  16. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:31
  17. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:32
  18. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:33
  19. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:35
  20. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:36
  21. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:37
  22. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:55
  23. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:44
  24. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:46
  25. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:45
  26. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:61
  27. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:62
  28. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:63
  29. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:39
  30. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:40
  31. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:42
  32. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:14
  33. Projects/UOContent/Mobiles/Animals/Misc/PackHorse.cs:15

Category: Monsters and NPCs