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Orc

From UO:PvE Wiki

Orc is a monster or encounter npc. About D11–14.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D11–14
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str96–120Source range
Dex81–105Source range
Int36–60Source range
Hits58–72Source range
Damage5–7Source range

Resistances#

AttributeValue or rangeInterpretation
Physical25–30Source range
Fire20–30Source range
Cold10–20Source range
Poison10–20Source range
Energy20–30Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist50.1–75Source range
Tactics55.1–80Source range
Wrestling50.1–70Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D11–2012–30018%15–20

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Meager loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
PackLootItem( Utility.Random(20) switch { 0 => new Scimitar(), 1 => new Katana(), 2 => new WarMace(), 3 => new WarHammer(), 4 => new Kryss(), 5 => new Pitchfork(), _ => null // 6-19 } )Requests a newly created themed item: Scimitar, Katana, War Mace, War Hammer, Kryss, Pitchfork. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
PackLootItem(new ThighBoots())Requests a newly created themed item: Thigh Boots. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
PackLootItem( Utility.Random(3) switch { 0 => new Ribs(), 1 => new Shaft(), _ => new Candle() // 2 } )Requests a newly created themed item: Ribs, Shaft, Candle. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
PackLootItem(new BolaBall())Requests a newly created themed item: Bola Ball. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < 0.2)

Taming, resources and other properties#

PropertyValue
Treasure Map Level1
Meat1
Fame1500
Karma-1500
Virtual Armor28
Can Rummage Corpsestrue
Body17
Base Sound ID0x45A

Matching slayers#

  • Repond Slayer (Super slayer)
  • Orc Slayer (Lesser slayer)

Adventure reward families#

  • Humanoids

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 34 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:7
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:20
    Super slayer membership
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:53
    Lesser slayer membership
  8. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:17
  9. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:18
  10. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:19
  11. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:21
  12. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:23
  13. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:25
  14. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:27
  15. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:28
  16. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:29
  17. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:30
  18. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:31
  19. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:33
  20. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:34
  21. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:35
  22. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:83
  23. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:42
  24. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:55
  25. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:57
  26. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:68
  27. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:76
  28. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:77
  29. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:37
  30. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:38
  31. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:40
  32. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:75
  33. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:14
  34. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs:15

Category: Monsters and NPCs