Nature's fury
From UO:PvE Wiki
Nature's fury is a monster or encounter npc. About D16.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Monster or encounter NPC |
| Difficulty | About D16 |
| AI | AI_Melee |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | 1 |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 150 | Source range |
| Dex | 150 | Source range |
| Int | 100 | Source range |
| Hits | 80 | Source range |
| Stam | 250 | Source range |
| Mana | 0 | Source range |
| Damage | 6–8 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 90 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Poison | 100 | Source range |
| Physical | 0 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Wrestling | 90 | Source range |
| Magic Resist | 70 | Source range |
| Tactics | 100 | Source range |
Difficulty notes#
- Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.
Loot eligibility#
No ordinary treasure theme requested
The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Taming, resources and other properties#
| Property | Value |
|---|---|
| Control Slots | 1 |
| Poison Immune | Poison.Lethal |
| Delete Corpse On Death | Core.AOS |
| Fame | 0 |
| Karma | 0 |
| Bleed Immune | true |
| Always Murderer | true |
| Body | 0x33 |
Summoning references#
This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 27 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:6
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Spells/Spellweaving/NatureFury.cs:48
Referenced by a summon-related spell; this does not mean every instance is summoned.Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:15Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:16Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:17Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:19Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:20Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:21Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:23Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:25Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:26Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:27Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:29Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:30Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:31Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:36Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:48Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:41Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:33Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:34Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:47Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:50Projects/UOContent/Spells/Spellweaving/Mobiles/NatureFury.cs:12
Category: Monsters and NPCs