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Mongbat

From UO:PvE Wiki

Mongbat is a monster or encounter npc. About D2.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D2
AIAI_Melee
TamingSource marks tameable
Minimum taming skill-18.9
Control slots1

Attributes and damage#

AttributeValue or rangeInterpretation
Str6–10Source range
Dex26–38Source range
Int6–14Source range
Hits4–6Source range
Mana0Source range
Damage1–2Source range

Resistances#

AttributeValue or rangeInterpretation
Physical5–10Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist5.1–14Source range
Tactics5.1–10Source range
Wrestling5.1–10Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D1–102–8010%10–10

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Poor loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill-18.9
Control Slots1
Meat1
Favorite FoodFoodType.Meat
Fame150
Karma-150
Virtual Armor10
Body39
Base Sound ID422

Matching slayers#

  • Bat Slayer (Talisman slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 28 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:39
    Talisman slayer membership
  7. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:14
  8. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:15
  9. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:16
  10. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:18
  11. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:19
  12. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:21
  13. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:23
  14. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:25
  15. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:27
  16. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:28
  17. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:29
  18. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:51
  19. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:36
  20. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:38
  21. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:37
  22. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:46
  23. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:47
  24. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:31
  25. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:32
  26. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:34
  27. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:11
  28. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs:12

Category: Monsters and NPCs