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Dryad

From UO:PvE Wiki

Dryad is a monster or encounter npc. About D35–39.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D35–39
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str132–149Source range
Dex152–168Source range
Int251–280Source range
Hits304–321Source range
Damage11–20Source range

Resistances#

AttributeValue or rangeInterpretation
Physical40–50Source range
Fire15–25Source range
Cold40–45Source range
Poison30–40Source range
Energy25–35Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Meditation80–90Source range
Eval Int70–80Source range
Magery70–80Source range
Anatomy0Source range
Magic Resist100–120Source range
Tactics70–80Source range
Wrestling70–80Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Ml Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
PackLootItem(Seed.RandomPeculiarSeed(1))Requests a newly created themed item. Ordinary equipment is rerolled at death; supply and map limits apply.// Don't know what it should be if (Core.ML && Utility.RandomDouble() < .60)

Taming, resources and other properties#

PropertyValue
Meat1
Fame5000
Karma5000
Virtual Armor28
Body266
Base Sound ID0x57B

Matching slayers#

  • Fey Slayer (Super slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 32 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:7
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:98
    Super slayer membership
  7. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:20
  8. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:21
  9. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:22
  10. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:24
  11. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:26
  12. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:28
  13. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:30
  14. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:31
  15. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:32
  16. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:33
  17. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:34
  18. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:36
  19. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:37
  20. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:38
  21. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:39
  22. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:40
  23. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:41
  24. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:42
  25. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:67
  26. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:51
  27. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:63
  28. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:44
  29. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:45
  30. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:47
  31. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:17
  32. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs:18

Category: Monsters and NPCs