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Messenger

From UO:PvE Wiki

Messenger is a service npc. Calculated per creature.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationService NPC
DifficultyCalculated per creature
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str90–100Source range
Dex90–100Source range
Int15–25Source range

Loot eligibility#

Excluded from ordinary encounter loot

The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.

No ordinary generated supplement through the excluded encounter path.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
Gold: 200, 250InitOutfitRequests gold through the shared pocket-gold cap; the expression is not an additional guaranteed purse.
Gold: 200, 250InitOutfitRequests gold through the shared pocket-gold cap; the expression is not an additional guaranteed purse.

Starting inventory#

Inventory ruleCondition
AddItem(new PlainDress())if (Female)
AddItem(new Shirt(GetRandomHue()))else
AddItem(new ShortPants(lowHue))Unconditional
AddItem(new Boots(lowHue))if (Female)
AddItem(new Shoes(lowHue))else
AddItem(new FancyShirt(Utility.RandomNeutralHue()))Unconditional
AddItem(new ShortPants(Utility.RandomNeutralHue()))Unconditional
AddItem(new Boots(Utility.RandomNeutralHue()))Unconditional

Taming, resources and other properties#

PropertyValue
Delete Corpse On Death_deleteCorpse
Fame200
Karma4000

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • This class inherits its stat setup or initializes it through helper/runtime logic; inherited sources are retained.

Related references#

Source notes

Show 21 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Townfolk/Messenger.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:312
  7. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:313
  8. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:314
  9. Projects/UOContent/Mobiles/Townfolk/Messenger.cs:57
  10. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:338
  11. Projects/UOContent/Mobiles/Townfolk/Messenger.cs:32
  12. Projects/UOContent/Mobiles/Townfolk/Messenger.cs:36
  13. Projects/UOContent/Mobiles/Townfolk/Messenger.cs:41
  14. Projects/UOContent/Mobiles/Townfolk/Messenger.cs:45
  15. Projects/UOContent/Mobiles/Townfolk/Messenger.cs:49
  16. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:332
  17. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:333
  18. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:334
  19. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:217
  20. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:204
  21. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:205

Category: Monsters and NPCs