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Meer captain

From UO:PvE Wiki

Meer captain is a monster or encounter npc. About D16–18.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D16–18
AIAI_Archer
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str96–110Source range
Dex186–200Source range
Int96–110Source range
Hits58–66Source range
Damage5–15Source range

Resistances#

AttributeValue or rangeInterpretation
Physical45–55Source range
Fire10–20Source range
Cold40–50Source range
Poison35–45Source range
Energy35–45Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Archery90.1–100Source range
Magic Resist91–100Source range
Swords90.1–100Source range
Tactics91–100Source range
Wrestling80.9–89.9Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D11–2012–30018%15–20

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Meager loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
pack.DropItem(new Bolt(Utility.RandomMinMax(10, 20)))Places a scripted item into a container: Bolt. Read the source conditions and method context.No condition in extracted rule
pack.DropItem(new Bolt(Utility.RandomMinMax(10, 20)))Places a scripted item into a container: Bolt. Read the source conditions and method context.No condition in extracted rule
pack.DropItem( Utility.Random(6) switch { 0 => new Longsword(), 1 => new Cutlass(), 2 => new Broadsword(), 3 => new Katana(), 4 => new Scimitar(), _ => new VikingSword() // 5 } )Places a scripted item into a container: Longsword, Cutlass, Broadsword, Katana, Scimitar, Viking Sword. Read the source conditions and method context.No condition in extracted rule
pack.DropItem(bag)Places a scripted item into a container. Read the source conditions and method context.No condition in extracted rule
PackLootItem(pack)Requests a newly created themed item. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Starting inventory#

Inventory ruleCondition
AddItem(new Crossbow())Unconditional

Taming, resources and other properties#

PropertyValue
Bard Immune!Core.AOS
Fame2000
Karma5000
Virtual Armor28
Can Rummage Corpsestrue
Body773

Matching slayers#

  • Repond Slayer (Super slayer)

Adventure reward families#

  • Humanoids

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 35 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:8
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:20
    Super slayer membership
  7. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:18
  8. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:19
  9. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:20
  10. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:22
  11. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:24
  12. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:26
  13. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:28
  14. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:29
  15. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:30
  16. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:31
  17. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:32
  18. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:34
  19. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:35
  20. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:36
  21. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:37
  22. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:38
  23. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:100
  24. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:47
  25. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:48
  26. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:51
  27. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:82
  28. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:85
  29. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:84
  30. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:93
  31. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:40
  32. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:41
  33. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:43
  34. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:94
  35. Projects/UOContent/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs:16

Category: Monsters and NPCs