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Mantra effervescence

From UO:PvE Wiki

Mantra effervescence is a monster or encounter npc. About D37–45.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D37–45
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str130–150Source range
Dex120–130Source range
Int150–230Source range
Hits150–250Source range
Damage21–25Source range

Resistances#

AttributeValue or rangeInterpretation
Physical60–65Source range
Fire40–50Source range
Cold40–50Source range
Poison50–60Source range
Energy100Source range

Damage types#

AttributeValue or rangeInterpretation
Physical30Source range
Energy70Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling80–85Source range
Tactics80–85Source range
Magic Resist105–115Source range
Magery90–110Source range
Eval Int80–90Source range
Meditation90–100Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Fame6500
Karma-6500
Body0x111
Base Sound ID0x56E

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 29 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:15
  7. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:16
  8. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:17
  9. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:19
  10. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:21
  11. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:23
  12. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:24
  13. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:26
  14. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:27
  15. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:28
  16. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:29
  17. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:30
  18. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:32
  19. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:33
  20. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:34
  21. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:35
  22. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:36
  23. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:37
  24. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:48
  25. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:49
  26. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:39
  27. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:40
  28. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:12
  29. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/MantraEffervescence.cs:13

Category: Monsters and NPCs