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Lysander Gatherwale

From UO:PvE Wiki

Lysander Gatherwale is a monster or encounter npc. About D31–34.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D31–34
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str111–120Source range
Dex71–80Source range
Int121–130Source range
Hits180–207Source range
Mana227–265Source range
Damage5–13Source range

Resistances#

AttributeValue or rangeInterpretation
Physical35–45Source range
Fire25–30Source range
Cold50–60Source range
Poison25–35Source range
Energy25–35Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling80.1–90Source range
Tactics90.1–100Source range
Magic Resist80.1–90Source range
Magery90.1–100Source range
Eval Int95.1–100Source range
Meditation90.1–100Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Med Scrolls loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(reags)Requests a newly created themed item. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Starting inventory#

Inventory ruleCondition
AddItem(new Boots(0x599))Unconditional
AddItem(new Cloak(0x96F))Unconditional
AddItem(spellbook)Unconditional
AddItem(gloves)Unconditional
AddItem(chest)Unconditional
AddItem(arms)Unconditional

Taming, resources and other properties#

PropertyValue
Delete Corpse On Deathtrue
Fame5000
Karma-10000
Always Murderertrue
Body0x190

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 35 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:35
  7. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:36
  8. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:37
  9. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:39
  10. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:40
  11. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:42
  12. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:44
  13. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:45
  14. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:46
  15. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:47
  16. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:48
  17. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:50
  18. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:51
  19. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:52
  20. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:53
  21. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:54
  22. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:55
  23. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:82
  24. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:62
  25. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:17
  26. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:18
  27. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:30
  28. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:31
  29. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:32
  30. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:33
  31. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:67
  32. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:57
  33. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:58
  34. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:70
  35. Projects/UOContent/Engines/Khaldun/Mobiles/LysanderGathenwale.cs:15

Category: Monsters and NPCs