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Lich lord

From UO:PvE Wiki

Lich lord is a monster or encounter npc. About D47–53.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D47–53
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str416–505Source range
Dex146–165Source range
Int566–655Source range
Hits250–303Source range
Damage11–13Source range

Resistances#

AttributeValue or rangeInterpretation
Physical40–50Source range
Fire30–40Source range
Cold50–60Source range
Poison50–60Source range
Energy40–50Source range

Damage types#

AttributeValue or rangeInterpretation
Physical0Source range
Cold60Source range
Energy40Source range

Skills#

AttributeValue or rangeInterpretation
Necromancy90–110Source range
Spirit Speak90–110Source range
Eval Int90.1–100Source range
Magery90.1–100Source range
Magic Resist150.5–200Source range
Tactics50.1–70Source range
Wrestling60.1–80Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
2 × Med Scrolls loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(new GnarledStaff())Requests a newly created themed item: Gnarled Staff. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;LichLord
Ability list{ MonsterAbilities.SummonSkeletonsCounter }LichLord

Taming, resources and other properties#

PropertyValue
Poison ImmunePoison.Lethal
Treasure Map Level4
Fame18000
Karma-18000
Virtual Armor50
Bleed Immunetrue
Can Rummage Corpsestrue
Body79
Base Sound ID412

Matching slayers#

  • Undead Slayer (Super slayer)
  • Mage Slayer (Talisman slayer)

Adventure reward families#

  • Undead

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 42 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:66
    Super slayer membership
  7. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:40
    Talisman slayer membership
  8. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:89
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  9. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:15
  10. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:16
  11. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:17
  12. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:19
  13. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:21
  14. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:23
  15. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:24
  16. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:25
  17. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:27
  18. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:28
  19. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:29
  20. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:30
  21. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:31
  22. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:33
  23. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:34
  24. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:36
  25. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:37
  26. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:38
  27. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:39
  28. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:40
  29. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:64
  30. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:65
  31. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:46
  32. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:60
  33. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:59
  34. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:56
  35. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:57
  36. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:42
  37. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:43
  38. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:45
  39. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:55
  40. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:54
  41. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:12
  42. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/LichLord.cs:13

Category: Monsters and NPCs