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Lesser hiryu

From UO:PvE Wiki

Lesser hiryu is a animal. About D40–48.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationAnimal
DifficultyAbout D40–48
AIAI_Melee
TamingSource marks tameable
Minimum taming skill98.7
Control slots3

Attributes and damage#

AttributeValue or rangeInterpretation
Str301–410Source range
Dex171–270Source range
Int301–325Source range
Hits401–600Source range
Mana60Source range
Damage18–23Source range

Resistances#

AttributeValue or rangeInterpretation
Physical45–70Source range
Fire60–80Source range
Cold5–15Source range
Poison30–40Source range
Energy30–40Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Anatomy75.1–80Source range
Magic Resist85.1–100Source range
Tactics100.1–110Source range
Wrestling100.1–120Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
4 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(Seed.RandomBonsaiSeed())Requests a newly created themed item. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < .33)

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;LesserHiryu
Ability list{ MonsterAbilities.GraspingClaw }LesserHiryu
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;LesserHiryu

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill98.7
Control Slots3
Treasure Map Level3
Meat16
Hides60
Favorite FoodFoodType.Meat
Fame10000
Karma-10000
Stat Loss After Tametrue
Can Anger On Tametrue
BodybodyID

Matching slayers#

  • Reptile Slayer (Super slayer)
  • Dragon Slayer (Lesser slayer)

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 42 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:7
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:321
    Super slayer membership
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:364
    Lesser slayer membership
  8. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:73
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  9. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:17
  10. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:18
  11. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:19
  12. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:21
  13. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:22
  14. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:24
  15. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:26
  16. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:28
  17. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:29
  18. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:30
  19. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:31
  20. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:32
  21. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:34
  22. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:35
  23. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:36
  24. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:37
  25. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:94
  26. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:95
  27. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:48
  28. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:67
  29. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:66
  30. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:64
  31. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:42
  32. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:44
  33. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:43
  34. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:58
  35. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:59
  36. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:60
  37. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:61
  38. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:39
  39. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:40
  40. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:56
  41. Projects/UOContent/Mobiles/Animals/Mounts/LesserHiryu.cs:62
  42. Projects/UOContent/Mobiles/Animals/Mounts/BaseMount.cs:24

Category: Monsters and NPCs