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Lava lizard

From UO:PvE Wiki

Lava lizard is a animal. About D20–23.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationAnimal
DifficultyAbout D20–23
AIAI_Melee
TamingSource marks tameable
Minimum taming skill80.7
Control slots1

Attributes and damage#

AttributeValue or rangeInterpretation
Str126–150Source range
Dex56–75Source range
Int11–20Source range
Hits76–90Source range
Mana0Source range
Damage6–24Source range

Resistances#

AttributeValue or rangeInterpretation
Physical35–45Source range
Fire30–45Source range
Poison25–35Source range
Energy25–35Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist55.1–70Source range
Tactics60.1–80Source range
Wrestling60.1–80Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Natural loot: no ordinary gold or equipment

The shared budget does not generate ordinary treasure gold or equipment for this natural-loot family. Harvest inputs and permitted separately scripted items remain separate.

Only a requested gem supplement remains eligible; natural loot suppresses generated potion and scroll supplements.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Meager loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
PackLootItem(new SulfurousAsh(Utility.Random(4, 10)))Requests a newly created themed item: Sulfurous Ash. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;LavaLizard
Ability list{ MonsterAbilities.FireBreath }LavaLizard

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill80.7
Control Slots1
Hides12
Hide TypeHideType.Spined
Favorite FoodFoodType.Metal | FoodType.Gold
Fame3000
Karma-3000
Virtual Armor40
Body0xCE
Base Sound ID0x5A

Matching slayers#

  • Flame Slayer (Talisman slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 35 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:68
    Talisman slayer membership
  7. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:17
  8. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:18
  9. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:19
  10. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:21
  11. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:22
  12. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:24
  13. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:26
  14. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:28
  15. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:29
  16. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:30
  17. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:31
  18. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:33
  19. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:34
  20. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:35
  21. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:60
  22. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:46
  23. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:56
  24. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:55
  25. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:42
  26. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:44
  27. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:43
  28. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:51
  29. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:52
  30. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:53
  31. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:37
  32. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:38
  33. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:40
  34. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:13
  35. Projects/UOContent/Mobiles/Animals/Reptiles/LavaLizard.cs:15

Category: Monsters and NPCs