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Ki-rin

From UO:PvE Wiki

Ki-rin is a animal. About D31–37.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationAnimal
DifficultyAbout D31–37
AIAI_Mage
TamingSource marks tameable
Minimum taming skill95.1
Control slots2

Attributes and damage#

AttributeValue or rangeInterpretation
Str296–325Source range
Dex86–105Source range
Int186–225Source range
Hits191–210Source range
Damage16–22Source range

Resistances#

AttributeValue or rangeInterpretation
Physical55–65Source range
Fire35–45Source range
Cold25–35Source range
Poison25–35Source range
Energy25–35Source range

Damage types#

AttributeValue or rangeInterpretation
Physical70Source range
Fire10Source range
Cold10Source range
Energy10Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int80.1–90Source range
Magery60.4–100Source range
Meditation90.1–100Source range
Magic Resist85.3–100Source range
Tactics20.1–22.5Source range
Wrestling80.5–92.5Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Low Scrolls loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
1 × Potions loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
c.DropItem(new KirinBrains())OnDeathPlaces a scripted item into a container: Kirin Brains. Read the source conditions and method context. if (Utility.RandomDouble() < 0.35)

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill95.1
Control Slots2
Meat3
Hides10
Hide TypeHideType.Horned
Favorite FoodFoodType.FruitsAndVeggies | FoodType.GrainsAndHay
Fame9000
Karma9000
BodybodyID
Base Sound ID0x3C5
Allow Female Tamerfalse

Matching slayers#

  • Fey Slayer (Super slayer)

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 43 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:7
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:98
    Super slayer membership
  7. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:45
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  8. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:17
  9. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:18
  10. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:19
  11. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:21
  12. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:23
  13. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:25
  14. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:26
  15. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:27
  16. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:28
  17. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:30
  18. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:31
  19. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:32
  20. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:33
  21. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:34
  22. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:36
  23. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:37
  24. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:38
  25. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:39
  26. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:40
  27. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:41
  28. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:100
  29. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:101
  30. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:102
  31. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:111
  32. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:46
  33. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:48
  34. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:47
  35. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:62
  36. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:63
  37. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:64
  38. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:65
  39. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:43
  40. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:44
  41. Projects/UOContent/Mobiles/Animals/Mounts/BaseMount.cs:24
  42. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:15
  43. Projects/UOContent/Mobiles/Animals/Mounts/Kirin.cs:54

Category: Monsters and NPCs