Zealot of Khaldun
From UO:PvE Wiki
Zealot of Khaldun is a monster or encounter npc. About D37–39.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Monster or encounter NPC |
| Difficulty | About D37–39 |
| AI | AI_Melee |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 351–400 | Source range |
| Dex | 151–165 | Source range |
| Int | 76–100 | Source range |
| Hits | 448–470 | Source range |
| Damage | 15–25 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 35–45 | Source range |
| Fire | 25–30 | Source range |
| Cold | 50–60 | Source range |
| Poison | 25–35 | Source range |
| Energy | 25–35 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 75 | Source range |
| Cold | 25 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Wrestling | 70.1–80 | Source range |
| Swords | 120.1–130 | Source range |
| Anatomy | 120.1–130 | Source range |
| Magic Resist | 90.1–100 | Source range |
| Tactics | 90.1–100 | Source range |
Difficulty notes#
- Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.
Loot eligibility#
No ordinary treasure theme requested
The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Scripted drops and item transfers#
These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.
| Operation | Method | Interpretation and conditions |
|---|---|---|
| DifficultyLoot.GenerateTransferredLoot(this, rm.Backpack) | OnBeforeDeath | Runs a scripted loot or inventory action under the listed conditions. |
Starting inventory#
| Inventory rule | Condition |
|---|---|
| AddItem(weapon) | Unconditional |
| AddItem(shield) | Unconditional |
| AddItem(helm) | Unconditional |
| AddItem(arms) | Unconditional |
| AddItem(gloves) | Unconditional |
| AddItem(tunic) | Unconditional |
| AddItem(legs) | Unconditional |
| AddItem(new Boots()) | Unconditional |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Unprovokable | true |
| Poison Immune | Poison.Deadly |
| Fame | 10000 |
| Karma | -10000 |
| Virtual Armor | 40 |
| Always Murderer | true |
| Body | 0x190 |
Matching slayers#
- Mage Slayer (Talisman slayer)
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 39 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:6
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Items/Talismans/TalismanSlayer.cs:40
Talisman slayer membershipProjects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:16Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:17Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:18Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:20Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:22Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:24Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:25Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:27Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:28Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:29Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:30Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:31Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:33Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:34Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:35Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:36Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:37Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:107Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:46Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:51Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:55Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:59Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:63Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:67Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:71Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:73Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:82Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:83Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:39Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:40Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:41Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:81Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs:12
Category: Monsters and NPCs