Revenant
From UO:PvE Wiki
Revenant is a monster or encounter npc. About D37–42.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Monster or encounter NPC |
| Difficulty | About D37–42 |
| AI | AI_Melee |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 401–500 | Source range |
| Dex | 296–315 | Source range |
| Int | 101–200 | Source range |
| Hits | 241–300 | Source range |
| Stam | 242–280 | Source range |
| Damage | 20–30 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 55–65 | Source range |
| Fire | 30–40 | Source range |
| Cold | 60–70 | Source range |
| Poison | 20–30 | Source range |
| Energy | 20–30 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 50 | Source range |
| Cold | 50 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Magic Resist | 100.1–150 | Source range |
| Tactics | 90.1–100 | Source range |
| Swords | 140.1–150 | Source range |
| Wrestling | 90.1–100 | Source range |
Difficulty notes#
- Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.
Loot eligibility#
No ordinary treasure theme requested
The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Starting inventory#
| Inventory rule | Condition |
|---|---|
| AddItem(weapon) | Unconditional |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Bard Immune | true |
| Poison Immune | Poison.Lethal |
| Delete Corpse On Death | true |
| Fame | 0 |
| Karma | 0 |
| Virtual Armor | 60 |
| Always Attackable | true |
| Body | 0x3CA |
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 31 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:10
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:26Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:27Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:28Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:30Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:31Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:33Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:35Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:36Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:38Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:39Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:40Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:41Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:43Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:44Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:45Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:46Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:47Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:56Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:68Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:69Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:61Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:49Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:50Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:52Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:64Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs:20
Category: Monsters and NPCs