Jwilson
From UO:PvE Wiki
Jwilson is a animal. Calculated per creature.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Animal |
| Difficulty | Calculated per creature |
| AI | AI_Melee |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | InitStats(Utility.Random(22, 13), Utility.Random(16, 6), Utility.Random(16, 5)) | Dynamic source rule |
| Dex | InitStats(Utility.Random(22, 13), Utility.Random(16, 6), Utility.Random(16, 5)) | Dynamic source rule |
| Int | InitStats(Utility.Random(22, 13), Utility.Random(16, 6), Utility.Random(16, 5)) | Dynamic source rule |
Loot eligibility#
No ordinary treasure theme requested
The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Taming, resources and other properties#
| Property | Value |
|---|---|
| Fame | Utility.Random(1249) |
| Karma | -Utility.Random(624) |
| Virtual Armor | 8 |
| Body | 0x33 |
Conditional stat definitions#
| Attribute | Source rule | Condition |
|---|---|---|
| Str | InitStats(Utility.Random(22, 13), Utility.Random(16, 6), Utility.Random(16, 5)) | Dynamic or inherited |
| Dex | InitStats(Utility.Random(22, 13), Utility.Random(16, 6), Utility.Random(16, 5)) | Dynamic or inherited |
| Int | InitStats(Utility.Random(22, 13), Utility.Random(16, 6), Utility.Random(16, 5)) | Dynamic or inherited |
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 10 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Animals/Slimes/Jwilson.cs:5
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Mobiles/Animals/Slimes/Jwilson.cs:15Projects/UOContent/Mobiles/Animals/Slimes/Jwilson.cs:22Projects/UOContent/Mobiles/Animals/Slimes/Jwilson.cs:23Projects/UOContent/Mobiles/Animals/Slimes/Jwilson.cs:13Projects/UOContent/Mobiles/Animals/Slimes/Jwilson.cs:12
Category: Monsters and NPCs