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Interred grizzle

From UO:PvE Wiki

Interred grizzle is a monster or encounter npc. About D57–63.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D57–63
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str451–500Source range
Dex201–250Source range
Int801–850Source range
Hits1500Source range
Stam150Source range
Damage16–19Source range

Resistances#

AttributeValue or rangeInterpretation
Physical35–55Source range
Fire20–65Source range
Cold55–80Source range
Poison20–35Source range
Energy60–80Source range

Damage types#

AttributeValue or rangeInterpretation
Physical30Source range
Fire70Source range

Skills#

AttributeValue or rangeInterpretation
Meditation77.7–84Source range
Eval Int72.2–79.6Source range
Magery83.7–89.6Source range
Poisoning0Source range
Anatomy0Source range
Magic Resist80.2–87.3Source range
Tactics104.5–105.1Source range
Wrestling105.1–109.4Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D41–60100–220055%2–325–55
D61–80250–550135%3–445–75

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
GenerateLoot()initializerRuns a scripted loot or inventory action under the listed conditions.

Taming, resources and other properties#

PropertyValue
Fame3700
Karma-3700
Body259

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 31 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:13
  7. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:14
  8. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:15
  9. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:17
  10. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:18
  11. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:20
  12. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:22
  13. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:23
  14. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:25
  15. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:26
  16. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:27
  17. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:28
  18. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:29
  19. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:31
  20. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:32
  21. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:33
  22. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:34
  23. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:35
  24. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:36
  25. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:37
  26. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:38
  27. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:57
  28. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:55
  29. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:40
  30. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:41
  31. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs:11

Category: Monsters and NPCs