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Imp

From UO:PvE Wiki

Imp is a monster or encounter npc. About D19–23.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D19–23
AIAI_Mage
TamingSource marks tameable
Minimum taming skill83.1
Control slots2

Attributes and damage#

AttributeValue or rangeInterpretation
Str91–115Source range
Dex61–80Source range
Int86–105Source range
Hits55–70Source range
Damage10–14Source range

Resistances#

AttributeValue or rangeInterpretation
Physical25–35Source range
Fire40–50Source range
Cold20–30Source range
Poison30–40Source range
Energy30–40Source range

Damage types#

AttributeValue or rangeInterpretation
Physical0Source range
Fire50Source range
Poison50Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int20.1–30Source range
Magery90.1–100Source range
Magic Resist30.1–50Source range
Tactics42.1–50Source range
Wrestling40.1–44Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D11–2012–30018%15–20
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Meager loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
2 × Med Scrolls loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill83.1
Control Slots2
Meat1
Hides6
Hide TypeHideType.Spined
Favorite FoodFoodType.Meat
Fame2500
Karma-2500
Virtual Armor30
Body74
Base Sound ID422

Matching slayers#

  • Demon Slayer (Super slayer)

Adventure reward families#

  • Demons

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 38 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:174
    Super slayer membership
  7. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:14
  8. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:15
  9. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:16
  10. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:18
  11. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:20
  12. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:22
  13. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:23
  14. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:24
  15. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:26
  16. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:27
  17. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:28
  18. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:29
  19. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:30
  20. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:32
  21. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:33
  22. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:34
  23. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:35
  24. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:36
  25. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:60
  26. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:61
  27. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:43
  28. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:45
  29. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:44
  30. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:51
  31. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:52
  32. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:53
  33. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:54
  34. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:38
  35. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:39
  36. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:41
  37. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:11
  38. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Imp.cs:12

Category: Monsters and NPCs