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Ice elemental

From UO:PvE Wiki

Ice elemental is a monster or encounter npc. About D18–28.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D18–28
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str156–185Source range
Dex96–115Source range
Int171–192Source range
Hits94–111Source range
Damage10–21Source range

Resistances#

AttributeValue or rangeInterpretation
Physical35–45Source range
Fire5–10Source range
Cold50–60Source range
Poison20–30Source range
Energy20–30Source range

Damage types#

AttributeValue or rangeInterpretation
Physical25Source range
Cold75Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int10.5–60Source range
Magery10.5–60Source range
Magic Resist30.1–80Source range
Tactics70.1–100Source range
Wrestling60.1–100Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D11–2012–30018%15–20
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Average loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
2 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(new BlackPearl())Requests a newly created themed item: Black Pearl. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
Reagents: 3Runs a scripted loot or inventory action under the listed conditions.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Fame4000
Karma-4000
Virtual Armor40
Bleed Immunetrue
Body161
Base Sound ID268

Matching slayers#

  • Elemental Slayer (Super slayer)
  • Snow Elemental Slayer (Lesser slayer)
  • Ice Slayer (Talisman slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 35 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:117
    Super slayer membership
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:164
    Lesser slayer membership
  8. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:59
    Talisman slayer membership
  9. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:15
  10. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:16
  11. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:17
  12. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:19
  13. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:21
  14. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:23
  15. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:24
  16. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:26
  17. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:27
  18. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:28
  19. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:29
  20. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:30
  21. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:32
  22. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:33
  23. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:34
  24. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:35
  25. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:36
  26. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:52
  27. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:53
  28. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:43
  29. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:44
  30. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:38
  31. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:39
  32. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:41
  33. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:48
  34. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:12
  35. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/IceElemental.cs:13

Category: Monsters and NPCs