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Hydra

From UO:PvE Wiki

Hydra is a monster or encounter npc. About D56–59.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D56–59
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str801–828Source range
Dex102–118Source range
Int102–120Source range
Hits1480–1500Source range
Damage21–26Source range

Resistances#

AttributeValue or rangeInterpretation
Physical65–75Source range
Fire70–85Source range
Cold25–35Source range
Poison35–43Source range
Energy36–45Source range

Damage types#

AttributeValue or rangeInterpretation
Physical60Source range
Fire10Source range
Cold10Source range
Poison10Source range
Energy10Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling103.5–117.4Source range
Tactics100.1–109.8Source range
Magic Resist85.5–98.5Source range
Anatomy75.4–79.8Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
3 × Ultra Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
c.DropItem(new HydraScale())OnDeathPlaces a scripted item into a container: Hydra Scale. Read the source conditions and method context.

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;Hydra
Ability list{ MonsterAbilities.FireBreath }Hydra

Taming, resources and other properties#

PropertyValue
Treasure Map Level5
Meat19
Hides40
Body0x109
Base Sound ID0x16A

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 33 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:15
  7. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:16
  8. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:17
  9. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:19
  10. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:21
  11. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:23
  12. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:24
  13. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:25
  14. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:26
  15. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:27
  16. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:29
  17. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:30
  18. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:31
  19. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:32
  20. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:33
  21. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:35
  22. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:36
  23. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:37
  24. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:38
  25. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:54
  26. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:61
  27. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:50
  28. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:49
  29. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:47
  30. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:46
  31. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:45
  32. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:12
  33. Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs:13

Category: Monsters and NPCs