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Horse

From UO:PvE Wiki

Horse is a animal. About D6–8.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationAnimal
DifficultyAbout D6–8
AIAI_Animal
TamingSource marks tameable
Minimum taming skill29.1
Control slots1

Attributes and damage#

AttributeValue or rangeInterpretation
Str22–98Source range
Dex56–75Source range
Int6–10Source range
Hits28–45Source range
Mana0Source range
Damage3–4Source range

Resistances#

AttributeValue or rangeInterpretation
Physical15–20Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist25.1–30Source range
Tactics29.3–44Source range
Wrestling29.3–44Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill29.1
Control Slots1
Meat3
Hides10
Favorite FoodFoodType.FruitsAndVeggies | FoodType.GrainsAndHay
Fame300
Karma300
Bodym_IDs[random * 2]
Base Sound ID0xA8

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 28 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Spells/Fifth/SummonCreature.cs:25
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  7. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:44
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  8. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:33
  9. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:34
  10. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:35
  11. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:37
  12. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:38
  13. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:40
  14. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:42
  15. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:44
  16. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:46
  17. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:47
  18. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:48
  19. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:53
  20. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:55
  21. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:54
  22. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:60
  23. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:61
  24. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:62
  25. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:50
  26. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:51
  27. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:29
  28. Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs:31

Category: Monsters and NPCs