Silver steed
From UO:PvE Wiki
Silver steed is a monster or encounter npc. About D34–37.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Monster or encounter NPC |
| Difficulty | About D34–37 |
| AI | AI_Melee |
| Taming | Conditional or disabled in source |
| Minimum taming skill | Not specified |
| Control slots | 1 |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 496–525 | Source range |
| Dex | 86–105 | Source range |
| Int | 86–125 | Source range |
| Hits | 298–315 | Source range |
| Damage | 16–22 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 55–65 | Source range |
| Fire | 30–40 | Source range |
| Cold | 30–40 | Source range |
| Poison | 30–40 | Source range |
| Energy | 20–30 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 40 | Source range |
| Fire | 40 | Source range |
| Energy | 20 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Magic Resist | 25.1–30 | Source range |
| Tactics | 97.6–100 | Source range |
| Wrestling | 80.5–92.5 | Source range |
Difficulty notes#
- Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.
Loot eligibility#
No ordinary treasure theme requested
The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Abilities and special attacks#
| Ability definition | Rule | Defined by |
|---|---|---|
| Get Monster Abilities | override MonsterAbility[] GetMonsterAbilities() => _abilities; | HolySteed |
| Ability list | [MonsterAbilities.FireBreath] | HolySteed |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Tamable | false |
| Control Slots | 1 |
| Favorite Food | FoodType.FruitsAndVeggies | FoodType.GrainsAndHay |
| Fame | 14000 |
| Karma | 14000 |
| Virtual Armor | 60 |
| Body | bodyID |
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 30 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:6
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:14Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:15Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:16Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:18Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:20Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:22Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:23Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:24Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:26Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:27Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:28Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:29Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:30Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:32Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:33Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:34Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:52Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:51Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:41Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:42Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:49Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:36Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:37Projects/UOContent/Engines/Ethics/Hero/Mobiles/HolySteed.cs:39Projects/UOContent/Mobiles/Animals/Mounts/BaseMount.cs:24
Category: Monsters and NPCs