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Hire Paladin

From UO:PvE Wiki

Hire Paladin is a service npc. Calculated per creature.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationService NPC
DifficultyCalculated per creature
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slots2; 2

Attributes and damage#

AttributeValue or rangeInterpretation
StrSetStr(Core.AOS ? 100 : 86, 100)Dynamic source rule
Dex81–95Source range
Int61–75Source range
Damage10–23Source range

Skills#

AttributeValue or rangeInterpretation
Swords66–97.5Source range
Anatomy65–87.5Source range
Magic Resist25–47.5Source range
Healing65–87.5Source range
Tactics65–87.5Source range
Wrestling15–37.5Source range
Parry45–60.5Source range
Chivalry85–100Source range

Loot eligibility#

Excluded from ordinary encounter loot

The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.

No ordinary generated supplement through the excluded encounter path.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
Gold: 20, 100Requests gold through the shared pocket-gold cap; the expression is not an additional guaranteed purse.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
c.DropItem(new Gold(GoldOnDeath))OnDeathPlaces a scripted item into a container: Gold. Read the source conditions and method context. if (GoldOnDeath > 0)

Starting inventory#

Inventory ruleCondition
EquipItem(helm)Unconditional
EquipItem(new Shoes(Utility.RandomNeutralHue()))Unconditional
EquipItem(new Shirt())Unconditional
EquipItem(new VikingSword())Unconditional
EquipItem(new MetalKiteShield())Unconditional
EquipItem(new PlateChest())Unconditional
EquipItem(new PlateLegs())Unconditional
EquipItem(new PlateArms())Unconditional
EquipItem(new LeatherGorget())Unconditional

Taming, resources and other properties#

PropertyValue
Control Slots2; 2
Fame100
Karma250
Body0x191 When (Female = Utility.RandomBool()); 0x190 When NOT (Female = Utility.RandomBool())
Can Dropfalse

Conditional stat definitions#

AttributeSource ruleCondition
StrSetStr(Core.AOS ? 100 : 86, 100)Dynamic or inherited

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 35 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:20
  7. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:21
  8. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:22
  9. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:24
  10. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:26
  11. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:27
  12. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:28
  13. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:29
  14. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:30
  15. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:31
  16. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:32
  17. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:33
  18. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:69
  19. Projects/UOContent/Mobiles/Hireables/BaseHire.cs:76
  20. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:58
  21. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:60
  22. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:61
  23. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:62
  24. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:63
  25. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:65
  26. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:66
  27. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:67
  28. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:68
  29. Projects/UOContent/Mobiles/Hireables/BaseHire.cs:38
  30. Projects/UOContent/Mobiles/Hireables/BaseHire.cs:42
  31. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:35
  32. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:36
  33. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:40
  34. Projects/UOContent/Mobiles/Hireables/HirePaladin.cs:45
  35. Projects/UOContent/Mobiles/Hireables/BaseHire.cs:48

Category: Monsters and NPCs