The harrower
From UO:PvE Wiki
The harrower is a boss. 100.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Boss |
| Difficulty | 100 |
| AI | AI_Mage |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 900–1000 | Source range |
| Dex | 125–135 | Source range |
| Int | 1000–1200 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 55–65 | Source range |
| Fire | 60–80 | Source range |
| Cold | 60–80 | Source range |
| Poison | 60–80 | Source range |
| Energy | 60–80 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 50 | Source range |
| Energy | 50 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Wrestling | 90.1–100 | Source range |
| Tactics | 90.2–110 | Source range |
| Magic Resist | 120.2–160 | Source range |
| Magery | 120 | Source range |
| Eval Int | 120 | Source range |
| Meditation | 120 | Source range |
Loot eligibility#
Ordinary treasure is conditional on encounter eligibility
One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Difficulty-based loot budget#
For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.
| Difficulty | Gold budget | Guaranteed equipment | Extra item chance | Properties | Intensity |
|---|---|---|---|---|---|
| D100 | 1,800–2,800 | 2 | 75% | 5 | 75–100 |
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
| Loot request | Interpretation | Condition |
|---|---|---|
| 2 × Super Boss loot theme | Requests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout. | No condition in extracted rule |
| 1 × Meager loot theme | Requests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout. | No condition in extracted rule |
Scripted drops and item transfers#
These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.
| Operation | Method | Interpretation and conditions |
|---|---|---|
| GivePowerScrolls() | OnBeforeDeath | Invokes a dedicated artifact or scroll reward handler under its own eligibility rules. if (_trueForm) if (!NoKillAwards) |
| AwardArtifact(GetArtifact()) | OnBeforeDeath | Invokes a dedicated artifact or scroll reward handler under its own eligibility rules. if (_trueForm) if (!NoKillAwards) |
| GiveArtifact(kvp.Key, artifact) | AwardArtifact | Invokes a dedicated artifact or scroll reward handler under its own eligibility rules. foreach (var kvp in validEntries) if (totalDamage >= randomDamage) |
| CreateArtifact(UniqueList) | GetArtifact | Invokes a dedicated artifact or scroll reward handler under its own eligibility rules. |
| CreateArtifact(SharedList) | GetArtifact | Invokes a dedicated artifact or scroll reward handler under its own eligibility rules. |
| CreateArtifact(DecorativeList) | GetArtifact | Invokes a dedicated artifact or scroll reward handler under its own eligibility rules. |
Unique List candidate items#
Candidate items in Harrower.UniqueList. Selection and award eligibility are separate from ordinary creature loot.
Defined on this creature
| Item | Selection weight or occurrences |
|---|---|
| Acid Proof Robe | 1 |
Decorative List candidate items#
Candidate items in Harrower.DecorativeList. Selection and award eligibility are separate from ordinary creature loot.
Defined on this creature
| Item | Selection weight or occurrences |
|---|---|
| Evil Idol Skull | 1 |
| Skull Pole | 1 |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Unprovokable | true |
| Auto Dispel | true |
| Poison Immune | Poison.Lethal |
| Fame | 22500 |
| Karma | -22500 |
| Virtual Armor | 60 |
| Hits Max | _trueForm ? 65000 : 30000 |
| Body | 146 |
| Unique List | new[] { typeof(AcidProofRobe) } |
| Shared List | new[] { typeof(TheRobeOfBritanniaAri) } |
| Decorative List | new[] { typeof(EvilIdolSkull), typeof(SkullPole) } |
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 40 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Special/Harrower.cs:12
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Mobiles/Special/Harrower.cs:99Projects/UOContent/Mobiles/Special/Harrower.cs:100Projects/UOContent/Mobiles/Special/Harrower.cs:101Projects/UOContent/Mobiles/Special/Harrower.cs:65Projects/UOContent/Mobiles/Special/Harrower.cs:66Projects/UOContent/Mobiles/Special/Harrower.cs:67Projects/UOContent/Mobiles/Special/Harrower.cs:74Projects/UOContent/Mobiles/Special/Harrower.cs:75Projects/UOContent/Mobiles/Special/Harrower.cs:77Projects/UOContent/Mobiles/Special/Harrower.cs:78Projects/UOContent/Mobiles/Special/Harrower.cs:79Projects/UOContent/Mobiles/Special/Harrower.cs:80Projects/UOContent/Mobiles/Special/Harrower.cs:81Projects/UOContent/Mobiles/Special/Harrower.cs:83Projects/UOContent/Mobiles/Special/Harrower.cs:84Projects/UOContent/Mobiles/Special/Harrower.cs:85Projects/UOContent/Mobiles/Special/Harrower.cs:86Projects/UOContent/Mobiles/Special/Harrower.cs:87Projects/UOContent/Mobiles/Special/Harrower.cs:88Projects/UOContent/Mobiles/Special/Harrower.cs:141Projects/UOContent/Mobiles/Special/Harrower.cs:142Projects/UOContent/Mobiles/Special/Harrower.cs:323Projects/UOContent/Mobiles/Special/Harrower.cs:360Projects/UOContent/Mobiles/Special/Harrower.cs:436Projects/UOContent/Mobiles/Special/Harrower.cs:471Projects/UOContent/Mobiles/Special/Harrower.cs:472Projects/UOContent/Mobiles/Special/Harrower.cs:473Projects/UOContent/Mobiles/Special/Harrower.cs:110Projects/UOContent/Mobiles/Special/Harrower.cs:109Projects/UOContent/Mobiles/Special/Harrower.cs:111Projects/UOContent/Mobiles/Special/Harrower.cs:69Projects/UOContent/Mobiles/Special/Harrower.cs:70Projects/UOContent/Mobiles/Special/Harrower.cs:72Projects/UOContent/Mobiles/Special/Harrower.cs:113Projects/UOContent/Mobiles/Special/Harrower.cs:63
Category: Monsters and NPCs