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The harrower

From UO:PvE Wiki

The harrower is a boss. 100.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationBoss
Difficulty100
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str900–1000Source range
Dex125–135Source range
Int1000–1200Source range

Resistances#

AttributeValue or rangeInterpretation
Physical55–65Source range
Fire60–80Source range
Cold60–80Source range
Poison60–80Source range
Energy60–80Source range

Damage types#

AttributeValue or rangeInterpretation
Physical50Source range
Energy50Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling90.1–100Source range
Tactics90.2–110Source range
Magic Resist120.2–160Source range
Magery120Source range
Eval Int120Source range
Meditation120Source range

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D1001,800–2,800275%575–100

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Super Boss loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Meager loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
GivePowerScrolls()OnBeforeDeathInvokes a dedicated artifact or scroll reward handler under its own eligibility rules. if (_trueForm) if (!NoKillAwards)
AwardArtifact(GetArtifact())OnBeforeDeathInvokes a dedicated artifact or scroll reward handler under its own eligibility rules. if (_trueForm) if (!NoKillAwards)
GiveArtifact(kvp.Key, artifact)AwardArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules. foreach (var kvp in validEntries) if (totalDamage >= randomDamage)
CreateArtifact(UniqueList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
CreateArtifact(SharedList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
CreateArtifact(DecorativeList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.

Unique List candidate items#

Candidate items in Harrower.UniqueList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

ItemSelection weight or occurrences
Acid Proof Robe1

Shared List candidate items#

Candidate items in Harrower.SharedList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

ItemSelection weight or occurrences
The Robe Of Britannia Ari1

Decorative List candidate items#

Candidate items in Harrower.DecorativeList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

ItemSelection weight or occurrences
Evil Idol Skull1
Skull Pole1

Taming, resources and other properties#

PropertyValue
Unprovokabletrue
Auto Dispeltrue
Poison ImmunePoison.Lethal
Fame22500
Karma-22500
Virtual Armor60
Hits Max_trueForm ? 65000 : 30000
Body146
Unique Listnew[] { typeof(AcidProofRobe) }
Shared Listnew[] { typeof(TheRobeOfBritanniaAri) }
Decorative Listnew[] { typeof(EvilIdolSkull), typeof(SkullPole) }

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 40 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Special/Harrower.cs:12
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Special/Harrower.cs:99
  7. Projects/UOContent/Mobiles/Special/Harrower.cs:100
  8. Projects/UOContent/Mobiles/Special/Harrower.cs:101
  9. Projects/UOContent/Mobiles/Special/Harrower.cs:65
  10. Projects/UOContent/Mobiles/Special/Harrower.cs:66
  11. Projects/UOContent/Mobiles/Special/Harrower.cs:67
  12. Projects/UOContent/Mobiles/Special/Harrower.cs:74
  13. Projects/UOContent/Mobiles/Special/Harrower.cs:75
  14. Projects/UOContent/Mobiles/Special/Harrower.cs:77
  15. Projects/UOContent/Mobiles/Special/Harrower.cs:78
  16. Projects/UOContent/Mobiles/Special/Harrower.cs:79
  17. Projects/UOContent/Mobiles/Special/Harrower.cs:80
  18. Projects/UOContent/Mobiles/Special/Harrower.cs:81
  19. Projects/UOContent/Mobiles/Special/Harrower.cs:83
  20. Projects/UOContent/Mobiles/Special/Harrower.cs:84
  21. Projects/UOContent/Mobiles/Special/Harrower.cs:85
  22. Projects/UOContent/Mobiles/Special/Harrower.cs:86
  23. Projects/UOContent/Mobiles/Special/Harrower.cs:87
  24. Projects/UOContent/Mobiles/Special/Harrower.cs:88
  25. Projects/UOContent/Mobiles/Special/Harrower.cs:141
  26. Projects/UOContent/Mobiles/Special/Harrower.cs:142
  27. Projects/UOContent/Mobiles/Special/Harrower.cs:323
  28. Projects/UOContent/Mobiles/Special/Harrower.cs:360
  29. Projects/UOContent/Mobiles/Special/Harrower.cs:436
  30. Projects/UOContent/Mobiles/Special/Harrower.cs:471
  31. Projects/UOContent/Mobiles/Special/Harrower.cs:472
  32. Projects/UOContent/Mobiles/Special/Harrower.cs:473
  33. Projects/UOContent/Mobiles/Special/Harrower.cs:110
  34. Projects/UOContent/Mobiles/Special/Harrower.cs:109
  35. Projects/UOContent/Mobiles/Special/Harrower.cs:111
  36. Projects/UOContent/Mobiles/Special/Harrower.cs:69
  37. Projects/UOContent/Mobiles/Special/Harrower.cs:70
  38. Projects/UOContent/Mobiles/Special/Harrower.cs:72
  39. Projects/UOContent/Mobiles/Special/Harrower.cs:113
  40. Projects/UOContent/Mobiles/Special/Harrower.cs:63

Category: Monsters and NPCs